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Thread: Standardizing ability hotkeys20 Nov 2019, 06:02 AM
Wouldn't be a problem with.............. customizable hotkeys............ In: COH2 Gameplay |
Thread: A small tweak for axis booby trap19 Nov 2019, 23:01 PM
So shouldn't that apply to booby traps as well? And who wants a 4 man maxim? ![]() In: COH2 Gameplay |
Thread: A small tweak for axis booby trap19 Nov 2019, 22:51 PM
The idea is cool, as would be being able to plant them in garrisons. 2 words. Trip wires In: COH2 Gameplay |
Thread: Time to reduce 60TD to 55TD?18 Nov 2019, 05:13 AM
Small change worth a try. I think a good point you bring up here is veterancy. There is a big difference in the SU85 vet and that of FF for example. That is what needs tuning IMO, not range. In: COH2 Balance |
Thread: Time to reduce 60TD to 55TD?18 Nov 2019, 04:59 AM
60 -> 55 range wouldn't change 2v2 = unplayable to playable. It's too small of a change to expect something that big. 2v2 is already very competitive with 60 range TDs. While there are major flaws being OST not having a 60 range TD and 70 range TDs dominating everything below them, there are many things that would need to be changed if the end goal is "balance". As it currently stands balance is pretty good aside from a few outliers (incoming allies went 5-0 is WCS finals!!!11!!!!11). There are a few UP/OP units, but no faction is truly gasping for breath.... unless they drink tea.... So IMO, this is more or less a pointless change, more than likely attempting to address OPs panther issue as the previous thread was about. If you're being outranged, use AT guns. If they have rocket arty, use handheld AT or TDs. If your opponet is actually using combined arms and kicking your ass, give them a "gg" because they're playing a strategy game as it is meant to be. In: COH2 Balance |
Thread: reduce pop for soviet tanks and infantry18 Nov 2019, 00:04 AM
Welp. After today I don't think anyone is going to think soviets are struggling /thread In: COH2 Balance |
Thread: Is a nerf coming to the M2 .50 cal?17 Nov 2019, 05:08 AM
Lay off the flame In: COH2 Balance |
Thread: Maxim vet 1 Sustained Fire17 Nov 2019, 00:05 AM
Use it when you need to shoot more than waiting between bursts. Use it before an engagement is prefered. Mid engagement can work so long as you're not relying on the maxim to suppress there and now. It requires a manual reload so it stops shooting for some time. Increases burst duration to extensively lengthy times. Also boosts suppression slightly. In: COH2 Gameplay |
Thread: Stormtiger16 Nov 2019, 23:58 PM
It is because it could 1 shot medium tanks that its vehicle damage was nerfed to the ground. 1-shotting anything in a game about preservation is unfair and a stupid mechanic. In: COH Central |
Thread: what kills faster firefly or SU85?15 Nov 2019, 22:48 PM
I'd say overall the FF is the superior TD, but in certain cases (map/target dependant) the su85s increased pen with vet or higher RoF on lane maps reigns supreme. So they both have their own role imo. In: COH2 Gameplay |
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