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Thread: Why are raketens immune to MG suppression?18 Dec 2019, 01:40 AM
Depends on your idea of gameplay. Currently AT guns sitting at 60 range and have reverse move instead of retreat is suitable for most. The raketen has retreat because it has less range and lacks a gun shield. You'd have to consider those as well when going for balance. In: Scrap Yard |
Thread: Why are raketens immune to MG suppression?18 Dec 2019, 00:54 AM
All AT guns are immune to suppression. The reasoning is that when you're suppressed you receive massive debuffs (and buffs) that hamper your ability to fire back. If you're in combat and your AT gun becomes suppressed then essentially any armor piece can frontally take it out, which is against the counter system design. More importantly though, is when you're suppressed you have reduced movement and if you're pinned you cannot move your troops. It becomes incredibly difficult to pull your AT gun away from harm if its movement is heavily reduced. The raketen could theoredically avoid being stuck due to it having retreat, but back when the raketen wasn't immune to suppression it only had 50 range, so would run into MG arcs more frequently than the 60 range counterparts. TL : DR suppression makes movement very slow and due to lack of retreat it would heavily reduce the effectiveness of AT guns to the point where it would be almost frustrating to use. In: Scrap Yard |
Thread: Shock troop separate timer for grenades? 16 Dec 2019, 20:42 PM
Shocks are already frustrating enough to play against since their smoke grenade lasts as long as the CD of it. Not to mention their HE grenade power/fuse ratio is pretty damn great. Shocks are already amazing. They don't need a buff. In: COH2 Balance |
Thread: Tank hunter doctrine underpowered13 Dec 2019, 23:15 PM
Please reframe from insulting other forum goers. We try and make this a place for discussion and friendly communication. In: COH2 Balance |
Thread: Where does the Command Panther stand currently?13 Dec 2019, 20:07 PM
Tiger > all In: COH2 Gameplay |
Thread: chat 10 of 10?^^13 Dec 2019, 20:06 PM
wtf In: Replays |
Thread: Howitzers12 Dec 2019, 02:05 AM
Maybe allow them to be built in base sectors again? They're easy to take out compared to the impact that have. You need to organize half your army to defend the thing against dives, and no matter how organized you are, you can't stop a recon plane + off map if they've got it. You can't drop offmaps into base which would make them immune to anything less than a medium tank. In: COH2 Balance |
Thread: Howitzers11 Dec 2019, 21:58 PM
do you agree with the recent nerfs then increasing CD after max barrage or do you thin kthey were fine before the patch. I personally loved them pre patch I think nonstop bombardment is pretty ridiculous, so i'm happy with the current state of them. I don't use them ever so it's probably not the most accurate or worthy statement about howitzers though. In: COH2 Balance |
Thread: Howitzers11 Dec 2019, 21:34 PM
I feel like if you know your opponent hasn't got an instant offmap like IL-2, dive bomb, or a mobile howitzer like the priest then they're very much worth building. The attrition they deal to your opponent is honestly unmatched. I think the only faction that would really suffer from doing this is typically OST becaause of the lack of a 60 range TD, but theoredically you could select the 43 and LeFH in the same doctrine and this could be handled somewhat. But yes I do feel that they're nullified by commander combos to easily, however I do not believe they should be buffed. I think they have a niche role that really can be devastating if you're unwary of your commander choices. Unfortunately this does heavily reduces the "viable" commander choices. In: COH2 Balance |
Thread: Maxim Sustained Fire11 Dec 2019, 19:02 PM
I mean give OKW a sniper after 10F investment like UKF or a heavy armored kubel that can upgrade and suppress and defeat garrisons and yeah, then they're on par. And its not that other factions don't struggle vs things like MG42 spam like USF or garrisons like UKF. It's that the faction abusing is gimmicky and stupid and shouldn't be there, so why would we intentionally RE-add something that abused the hell out of a faction in the past. In: COH2 Balance |
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