Profile of ShadowLinkX37
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Broadcast: https://www.twitch.tv/ShadowLinkX37
Steam: 76561198023067759
Residence: United States
Nationality: United States
Timezone: America/Detroit
Game Name: Shadow Link
Broadcast: https://www.twitch.tv/ShadowLinkX37
Steam: 76561198023067759
Residence: United States
Nationality: United States
Timezone: America/Detroit
Game Name: Shadow Link
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Post History of ShadowLinkX37
Thread: report for sturmpanther2 Jun 2018, 00:48 AM
? If game was over how'd he go AFK? Capture VPs. Destroy his base. In: Replays |
Thread: So why exactly can't UKF/USF base buildings be destroyed ?2 Jun 2018, 00:46 AM
? They can be? In: COH2 Balance |
Thread: OKW meta?1 Jun 2018, 21:34 PM
Almost all OKW commanders are equally "good" currently, they just don't have any that are "great" and therefore picked every single game. You can get away with basically any of them. My personal loadout is fortifications, luftwaffe, and spec ops. Depends on map what the build is. But 3-4 volks is always safe, maybe a kubel on large maps like angoville. Luchs rush is decent currently, as is med truck into ISG and MG34s. Lategame all schwer HQ units are viable, however the AI in the tank department is lacking. NEVER GO KT UNDER ANY CIRCUMSTANCE IN 1V1 In: OKW Strategies |
Thread: sexton: Why it suck and how to make it better.1 Jun 2018, 16:37 PM
Claiming the LeIG is as good as a sexton is a stretch. As stated previously, OKW maphacks can be countered by arty because its a halftrack. Valentine not so much. Sexton is a mobile piece of heavy arty, LeFH is not. This really should not be hard to understand. Would you want to fight EVEN STRONGER MAP HACKS with MOBILE heavy arty in the same doctine? Most people who arn't rank 5000 4v4 players would probably want some more skill in the game instead of pressing 2 buttons. I said "LIKE IL2". Stuka dive bomb, ostheer railway because the 1st shot is pinpoint accurate, most USF arty can all insta delete static positions. There are plenty of ways to make the UKF better without giving the game more aids doctrines. In: COH2 Balance |
Thread: Seasonal Map Cup Summer 201831 May 2018, 21:35 PM
Oh shit I forgot! I have an appointment on the 8nd! Thanks for reminding me! In: News |
Thread: Does 4vs4 deserve more attention from relic? (CoH3?)31 May 2018, 21:24 PM
Personally I don't like getting stuck WITH players because you can never flank anything. You're just forced to run headfirst into MG spam and entrenched infantry, which results in mass arty wars. Lorch scares me because there's 5 vps instead of 3. I remember on one of Hans sub sats I was playing vs his team and we had all 5 vps under our control for about 5 minutes and they lost. In: COH2 Gameplay |
Thread: Does 4vs4 deserve more attention from relic? (CoH3?)31 May 2018, 19:33 PM
They'd be able to balance all gamemodes accordingly and well (hopefully) if unit stats were different per gamemode. Or fix the larger issue and not sticking 8 players on a 2v2 sized map cough* red ball cough*. But the manpower required behind this is long gone for coh2. #CoH32020 In: COH2 Gameplay |
Thread: Early obersoldaten31 May 2018, 03:19 AM
That's just a well known stat about suppression and pin. However the suppression/pin RA bonuses wear off after 10 seconds I believe. So if your opponet doesn't notice his squad is pinned it eventually just counts as neutral (or negative if on negative). In: OKW Strategies |
Thread: Give OKW flame nade a tech cost?30 May 2018, 18:20 PM
I don't normally agree with random crazy ideas on here but in the shower today I was thinking, it actually really makes a lot of sense to swap the standard Volks upgrades with the flame doc upgrades at this stage. So give OKW volks MP40 upgrades instead of StGs, making volks upgrades overlap with Sturms from the get go, and make them falloff lategame EVEN MORE? In: COH2 Balance |
Thread: Give OKW flame nade a tech cost?30 May 2018, 16:42 PM
Well volks spam will never go away unless A) support teams are buff to where they're all useful without being required cheese, or B) map changes so sturms can be built as opposed to volks. It's part of the reason why shocks are bad. A gren squad can pick away at shocks as they charge, then retreat and lose maybe 1 model, while the shocks are guranteed to lose at least 1. Furthermore the grens will gain vet while the shocks barely any. Long range squads > CQC squads. That's correct about wiping potential, but the stuka still is not viable as a 1st armor piece as opposed to a tank. A panzer 4 can defend itself AND have the potential to wipe, as opposed to the stuka only being able to wipe. We had more variance as OKW before DBP took a massive nerf bat to them. Volks were nerfed, the panther was still useless, KT made into a 60 ton shopping cart, luchs then overnerfed. People wonder why 4 volks into flaktrack become meta into p4 and shocklingly enough, the flaktrack got a great buff as well as the p4 while everything else was still too bad to use. In order to get diversity units have to be worth building. Same deal with old pack howi. In: COH2 Balance |
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