Played brits in the new patch but only 1 game so far so take everything with a grain of salt. 3v3 game.
I think the ALO feels pretty good now. Situational based on map, but decent. Vets decently.
Centaur mobility is too high IMO. I didn't think the centaur or ostwind needed buffs since they were both already very good in the previous patch. I'd say they're balanced against each other currently, I think they're both too strong in terms of damage output and mobility. Didn't even get to try EWS centaur because I went anvil and sextons, but vet 2 centaur is as fast if not faster than a p4. It's pretty crazy.
Hotkey changes on brits is terrible.
Medkit nerf was needed but I didn't think the research time needed to be 25 seconds. Honestly wasn't too bad though. You can really feel the 45 muni cost though. So working as intended.
I hated the pyrotechnics hotkey changes as well.
I liked engineers in T0, just again, not where they are on hotkeys. They're not good to build early for combat but they're at least accessible for back capping a bit earlier.
Bolster = unchanged, so what do I rush? Bolster. Shocker. Still too good IMO.
Firefly: I use them every game and to good effect prepatch and post patch. I didn't think they required buffs. That being said, apparently a lot of other people did and who am I to say no to buffs to my favorite unit. It didn't need it IMO, but i'll love slapping 640 tanks to 0 in 12 seconds all the same with the buffs. Odd change with tank commander icon as opposed to tulips but either way didn't really matter for the firefly.
JLI are still uncounterable with brits without commandos.
Commandos are still OP because of their camo. Only weak to IR StG44s.
