
-
#Steam AliasWL%Streak
- 1.797136.854+3
- 2.46468.872-1
- 3.871298.745+2
- 4.14465.689-1
- 5.401212.654+3
- 6.21156.790-2
- 7.301128.702+3
- 8.501325.607+4
- 9.408297.579+2
- 10.327119.733-2
Canada
Canada
Thread: How to bait a panther ;) 24 Apr 2018, 13:48 PM
![]() In: Scrap Yard |
Thread: I strongly oppose the Soviet sniper change23 Apr 2018, 20:48 PM
I used to play a game called StarFleet Battles. A Star-Trek based Starship tactical boardgame with dice. Basically a simulator. You had 'regular' play with campaigns, scenarios and so forth. Which were balanced on points. Each ship costing a given amount of points. And then you had TOURNAMENT PLAY. Which actually had it's own ships, calibrated around mirror stat balance (with a touch of flavor thrown in). This way, "E-sport" tournament balance didn't have to upset the regular game. ... Here... well... people want the regular play to be balanced for e-sport tournaments, which inevitably pushes the entire game into bland generic "tournament balance". Learn about Star Fleet Battle's "Tournament handbook". It's all explained in there. I've been saying it for years. COH2 needed it's own Tournament-balanced factions. To save the actual game. Red Queen hypothesis balance will drive people completely insane in context to tournament. Or even Ranked pvp play. Put Tournament factions in PVP automatch, and there you go. T34/85 with Panther stats. Sherman E8 with Panther stats. Churchill with Tiger stats. IS-2 with Tiger stats. Wehr having 5x men squads Soviets having 5x men squads British having 5x men squads All having exactly 1x LMG upgrade of equal value, stats, and price. Then the game can be purely about skill ![]() We already know we can have 'tournament' commanders, too, as those exist for TOW. (3 commanders for soviet and 3 for ostheer, I believe?) And don't tell me my idea is stupid. It's already going in that direction. Except of having a version with flavor, and a bland tournament version, everything is turning bland mirror stat version. That's what we've been going towards. The mirrorification of all factions. OKW wanting bunkers, snipers, mortars and cheaper, better tanks USF wanting snipers and stronger armored Pershing OST wanting 5x men squads and STG44s and cheaper, better tanks SOV wanting in-field healing. Every faction wanting every tool. And no in form of commanders. In form of core. Exemple : Soviets wanting T34/85 as non - doc USA wanting E8 to be non-doc OST wanting Tiger to be non-doc and to come earlier OKW wanting King Tiger to be cheaper, faster, double armor and to 1 shot allied tanks. We have those who want balance at all price. And we have those who want flavor to be retained. Two different communities. As for splitting the community, it's already split. And these people do their own thing already. Custom people who hate that PVP people get all the attention. And PVP people who are annoyed that the non-PVP people don't exclusively do PVP. In: COH2 Balance |
Thread: I strongly oppose the Soviet sniper change20 Apr 2018, 14:28 PM
You are correct, and wrong. Look at the big picture. - Sniper 2 man : With bolt action rifle. Really hard to vet. - Changed 1 Sniper 1 man : With Semi auto Rifle. Easier to vet. - It is easier to stealth. Than 2 man. - It keeps stealth when moving from cover to cover 2 sec instead of 3 sec (Like wehr) - It's health went from 45-60 to 82. (Like wehr) - Wehr rate of fire changed from ? to 1.5 (british sniper also changed to 1.5) - brit sniper had heavy AT sniper rifle. Buffed to semi auto from bolt action (!!!) - Penal anti vehicle satchel nerfed (5 vs 10 range) - Penal anti tank rifle nerfed (on bounce?) - Guards nerfed - 222 Finally got 1.5x on it's MG - 222 Armor buffed (doubled!) - Snipers now shoot 100% in garrison now (Germans loooove garrison) (So do brits) - Mortars weaker vs out of garrison (helps sniper) and buffed vs garrison (wehr nerf) - Turbomortars nerfed (wehr nerf) - Kubel lost it's anti sniper. Pz2, Puma gained. - UC lost it's anti sniper. Now AEC3. Old Sov Sniper reinforce cost was ~ 135 for it's useless model. Leaving only a bolt rifle sniper with low ROF and low health. If you ask me, this is ultimately : German getting what they asked for, but having to pay something in return, making it, ultimately, a level exchange. Germans said 222 needed buff. They got it. Penal/Guard AT nerf, they got it. SOV Sniper 2 man needed to be 1 man, they got it. But they had to pay dearly in return. Take a deep breath, and see how it works out. Ultimately, I think 2x SOV 1x man sniper combo will decimate way more now that they have semi auto rifles rather than slow aim bolt action rifles with low accuracy. (esp with the 100% vs garrisoned). What I want now, is for the MG bunker (and american Fighting position) MG to be snipeable. Actually, even the Flexible MG/Tank commanders to be snipeable. They could be specifically killed in COH1, so... Seeing top hatch guys atop of tanks be indestructible drives me nuts ![]() Yes, SOV sniper is now a - very - slightly worse than Wehr sniper clone. This actually works to our advantage, when all is taken into account. Take a deep breath, and see how it works out. German players kept asking for allied nerfs. They got them. Almost all of them. But it's like chess. Asking for black knights to be nerfed. They get nerfed, but then so do white knights get nerfed. So ultimately, they shoot themselves in the foot. ElSlayer : Old Sov Sniper 64x2 = 128. Actually, it wasn't. More like 60+40. Still a 100. But the thing was, 40 is easier to lose than 82. Esp when you consider AOE. OST sniper could not be killed by a single mortar. And Molotov takes awhile to kill. Rifle Grenade would kill both snipers instantly. I agree. I, too, prefer 1x 82HP model with improved stealth + SVT40 semi auto +50% rate of fire. Dullahan : I disagree that this kills soviet sniper play. On the contrary, actually. 4x men squads will feel semi auto high accuracy fire much worse than to an innacurate bolt action rifle. Plus now, sov sniper can't wipe from rifle grenade/turbomortars. : PS: British sniper rate of fire also went +50% And I agree, generalized homogeniasation kills flavor, and dumbifies the game. But it does improve balance, once everyone has same thing. Notice Germans are also asking for improved Grenadier squad size. Let's see what Germans have to pay in return ![]() Cultist_kun blvckdream : I fully understand the impact that the old Bolt action 1x gun vs 4 men squads Semi Action 1x gun vs 6 men squads to Semi Action 1x gun vs 4 men squads is going to have. Germans complained about sov sniper 'durability'... You can't have it both ways. Prepare for screaming once they catch on. ZombiFrancis : On giving sov sniper a PTRSD - Irrelevant. British Bolt Action PTRSD also buffed to Semi auto PTRSD. Same ROF as Wehr now. thedarkarmadillo : On SOV sniper being a weaker wehr sniper. - You have to look at the bigger picture. I for one see it as a massive sniper buff. I always found sov sniper ROF to be horrible. It's like a +50% bonus to sniper output. And, seriously, if you were tanking with your sniper, something is wrong with you. It now survives better, sneaks better, and dishes out a lot more damage. Having 1 model that cost 135 manpower (not 90 like some people said) that died to a sneeze, and entire squad being wiped to first AOE was much much worse. Plus he can relocate much easier now (2 sec camo out of cover) Giggity (Yes ost is 3 sec) In: COH2 Balance |
Thread: XP values need to be looked at. 19 Apr 2018, 16:34 PM
================= I think Vipper is trying to say that he wants FF to be : Faster, more maneuvrable, have a much faster turning turret, a much faster Reload and a much higher DPS. - But for it's Tulips removed (no longer 100 muni, no longer huge reload speed) - And for all british troops to have vet 1 free tech (35muni?) snare instead. (like USF) * Basically, he wants the FF to be a Jackson clone with range 60 * Basically, he wants Infantry Squads to have snares. * Basically, he wants every unit in the game to be mirror-stats ![]() Every unit should be a same stat clone with a different skin. When are we giving KT stats to the churchill? Ah, that would mean only one per player. Sigh. Fine. I can't wait for the British KT-AVRE. In: Lobby |
Thread: SU-7617 Apr 2018, 21:01 PM
10 bucks a stug lose to a su-85 at 60 range ? ======== Reduce range of SU85 to 50. StuG always wins. Balance! Solution : Increase health of StuG to 640 ![]() In: COH2 Balance |
Thread: Tank destroyers should be less accurate17 Apr 2018, 18:54 PM
=================== - Buff StuG health to 640? StuG already has highest ROF in game in terms of gunfire. - SU76 loses range, pen, and accuracy and barrage. SU76 : 400 health does 120 dmg. StuG 640 health (same cost) huge ROF so much higher DPS. So SU76 takes 2.5 hits to kill. StuG takes 5.3 hits to kill (SU76 does 120 dmg)(Currently is 4 hits) So... nerf SU76, buff StuG? Why should StuG be buffed even more when it overperforms already? Panther would be built even less. In: COH2 Balance |
Thread: panther should be slower (and re-evaluating medium speed)17 Apr 2018, 18:22 PM
Armour is 180/180 not 90/270 in game. Any shot on the side has a chance to hit front armour I KNOW that. COH2 : No side armor. Real Life : 4 armor. Front/Rear/SideR/SideL COH2: Panther front 180' : Godly. Better than Tiger. Real Life : Front 90' Godly, better than Tiger armor. Sides, rear : Paper. (270') COH2: Panther : High health, better than tiger armor, non-doc Role : Is it a brawler? Is it a TD? Is it a heavy tank? Result : Heavy Tank better than mediums, with longer than tank range. Real Life : Panther : Okay health, insane front armor. Great optics. Sniper tank. I know you'll say Gameplay > Realism. But if you are going to overbuff the front armor (double coverage), then you ought to 1) Reduce it's health 2) Overnerf it's rear armor (270' not 90') 3) Increase it's range, 4) Reduce it's speed 5) Remove it's main gun HE 6) Buff it's 3x MGs The idea being, I don't know, to illustrate genuine Panther armor. Not just make it a non- doc Tiger. Say Tiger had 80/80/100 armor (340mm total) Panther should have 40/50/120 (about) (260 total?)(But notice stronger front than tiger) Not 160 rear and 240 front ( 80/80/80 - 120/120/120 ) which works to 80/120/120 (360+80 or 440 (better than tiger!) If you are going to over-armor it in the front, then it ought to be under-armored in the back. Otherwise, you might as well give churchill health and armor to SU-76s and call it balance! Lol (Not saying I want SU-76 to have such, but at least an attempt to make it more realistic would be nice)(And I want it's 3x MGs to be buffed!) In: COH2 Balance |
Thread: SU-7617 Apr 2018, 16:26 PM
- These people are trying to drive me insane. Lol Making arguments then breaking said argument themselves. "I made Scissors. The enemy making Rock is OP". "Allied multi sniper bad, Axis multi sniper good" But, in truth, there are different players doing different things. No reason they should be limited by what another Axis player said.
- OMG. It never worked for me before because I was clicking reply instead of new reply. - Even if multiquote then click reply, it doesn't work. Which is why I was so confused by it. You have shown me the light, sir. Why is it that it took me so long to figure that out? First time I asked for help, I suppose *Cringe* - Now I can stop making 5x reply posts in a row! In: COH2 Balance |
Thread: SU-7617 Apr 2018, 16:11 PM
Can someone teach me how to multi quote? In: COH2 Balance |
Thread: SU-7617 Apr 2018, 16:10 PM
- Nerf Puma? ![]() In: COH2 Balance |
|
|
|
17 |
cblanco ★
보드카 중대
VonManteuffel
Heartless Jäger