@vipper the other infiltration squads have other fantastic traits to make up for their lack of first strike and to mitigate the nade on cool down.
JLI have long range firepower and omg is that sniper crit handy, same with pathfinder. Also, now i COULD be wrong but dont other squads have lower rec acc (JLI, pathfinders, commandos and stormtroopers)
And finally, allied factions suffer with small squads because axis squads have been balanced to fight larger squads, things like the lmg42 tear up 4 man 1 target size units because its supposed to accel vs 6 man 1 target size units, or 5 man .9 something squads, or brits with their super duper high bleed 5 man .8 target size squads.
Partisans are underwhelming, not neccissarily bad, they function (unlike old partisans who would legit lose to weapon crews) but they are underwhelming.
I think we can all get behind supporting ambushing units to accel at ambushing, even if its at the cost of raw firepower. Theres too many things that have discrepancies in this game (hit the dirt increases range and cooldown(?) On guards but not target size, but on cons it increases target size but makes them less accurate?)
If units are going to get a bonus for attacking from camo all them should simply for the sake of keeping things straight.
Stupid things like all recon revealing camod units except ost's is just confusing for any potential new players |
They are extremely squishy and must engage in CQC, they have no singular trait that would make any decent player want to spam them, they are considerably weaker then cons and scale much, much worse.
However if the issue is with their scalability, I would also go with vet change that would give them a tad more oomph as given their base stats, 4 men and 1 RA modifier, well, vet similar to that of RET, with 5th man at vet3 could be useful as partisans are one squad in game I do not even attempt to keep alife, for ninja capping one man is enough and 4 is not enough for actual combat in later game, you do not need them late game against MGs and they are unable to engage anything else.
i like that idea of RE style vet, additionally something like increased decap speed would be pretty sweet or quicker planting mines/flares with vet 1 (also that to bloody "combat" "engineers") |
@firesparks
the reason i dont think the JP4 shuld be included in the reduction is mostly because while i think its a good unit, its somewhat under used, even with its small target size and high armour its underwhelming against allied TDs (which should be ITS role imo)
the reason i included the su85 despite them both being casemate is three-fold
firstly, its raw stats. holy hell does that thing eat armour, and so it should, its an end game TD with no turret, but it completly invalidates any armour in the area because of the combination of pen and accuracy when it should be targeted against heavy armour
second, its vet. pre buff i advocated for either more pen or better vet, in typical relic fashion it got both, and the boy did it get buffs. 30% more accuracy AND pen on already potent numbers is an over buff...
third, the existance of the su76 means the su85 doesnt need to be geared towards every vehcle the enemy can field. if the enemy is building mediums or lights the su76 should be the go to, the 85 should be for fighting things like panthers and tigers
ideally imo the su85 should be more like the FF, but with slightly less accuracy. 200 damage per shot, same overall DPS (so rof adjusted) maybe change out its vet 1 to something like usf "take aim" with a mobility debuff, nerf vet 2 to 15%, swap with vet 3 (mobility, then pen and accuracy)
but i disagree that the su85 was fine before, it was a crapshoot vs heavy armour and blatantly OP mediums with a stupid high RoF (if RNG said so it could kill a medium in 8 seconds and not much longer for a heavy... or it could miss, or not pen frequently as well. not something thats good for a final stage TD, it also made the squishier su76 redundant because the su85 was better in every possible way but price.
if the su85 goes back to its old state i would insist upon deflection damage so its doing SOMETHING at least when it hits
idk. i welcome a chance to change my mind, but thats pretty well what i think atm
|
su85 i can get behind the jackson too, the others... not sure
the firefly is so damn slow it needs to be hitting what its shooting at since it cant chase.
the JP4 being case mate and the only long range TD of the axis faction imo should also be right sure to be hitting
the su85 has massive ludacris amounts of pen AND the ability to be supplemented with su76 asa medium killer so if it misses a medium sometimes thats not so much an issue
the jackosn has all the tools anyone could want in a TD- highest mobility, fast turret, high pen, decrew self heal (and desnare), moving accuracy, HVAP rounds the health to brawl if it comes down to it. its only weakness is that its expensive and ask the 280 fuel slow as balls, full tech "too accurate" King tiger how much high cost counts for... |
i would rather an ambush buff like commandos would be ideal imo. less cheesy no reaction shit but more rewards for proper usage... |
need 2 penning hits to be able to damage the church, so i guess theres that
why not give it the rec damage modifier like the kv1 got so it feeds less vet and repairs a bit quicker. keep its EHP the same |
Some more variance in target size could be nice for fine tuning. |
ALTHOUGH given the shortcomings of the rak, an accuracy buff to IT wouldnt be amiss i dont think regardless of the su85 target size |
Some TDs need a pen reduction. No arguing that. But should that happen they NEED defelction damage. You cant make a unit whos sole purpose is to damage tanks be a complete dice roll on if it damages them or not. Imagine a sniper with a 50% chance to miss. Fuckin useless. |
Su85, while a dps monster with vet was unreliable as all hell. It needed a pen increase (it got too much, but it needed one) Similiarily the old jackson, it had great damage but wasnt reliable against even a p4 without HVAP so it too needed a pen increase.
The kt had its ass nerfed, so increaseing its frony still leaves it vulnerable to flanks |