Ah! How could I forget the deciding moment of WWII where Zhukov decided he had too many t-34s and began scuttling them to free up some of his pop-cap for more su-85s.
It is all clear to me now. The war was not decided by allied forces fielding 5 tanks for every German tank, but because
its still a game.
in this game the average infantryman can take 4 2cm shots before calling it
the pak43 can 2hk a t34, but the elefant takes 3 and cant shoot through buildings, the tiger has less range than both those 88s and less range than a panther 75, and also deals the same damage as a stub dick sherman to other tanks, the KT however manages to deal more damage than the tiger, but less than the elefant or pak43
USF can get of their tanks but nobody else can
snipers can tank a literal rocket to the face
IRL the zis as a field gun had a longer range than the LEFH arty
ppshs, the most produced SMG of the war, isnt available stock
but the centaur, of which there was like 100 is.
the bofors can barrage, but not as far as a mortar
you can sit in a molitov cocktail and be fine
if you sprint too much the airforce cant drop bombs
the ostwind 37mm can only hurt 2 guys in a squad at a time
if you are standing behind a sandbag you can survive a grenade landing at your feet and it wont even stop you from shooting
a 25 tonne tank ramming into a 700kg car will disable the tanks gun and destroy its engine, but the car can drive away afterward
if you want to get upset about game mechanics not being realistic, pop cap is one of the least unrealistic ones to get mad at
if you want to ground it in reality, im not sure there would be nearly as much give and take in a battle of like 500meteres and im certain they wouldnt gate what they give you based on how long you have held certain points of interests