I like the second two, the first one I don't think so. For one, the Cmdr the OP was originally talking about already has tactical movement. Also Valiant assault nerf was very warranted, don't wanna see anything like that anytime soon (For mother Russia still needs same treatment iirc)
I also feel like it's supposed to be a defensive unit to begin with. I think a good timed aura would be one with an RA bonus and some good sized cooldown+acc bonuses for stationary squads(and maybe tanks too?). "Defensive Posture" or something like that
Something like that, smoke shells, an anti-infantry strafe, and maybe hull down and I think the unit would be really solid. Lock the strafe behind vet 1 with blitz
yea, my thought was to replace tac movment as i got messed up with my suggestion and the OP so i already had tac movement as a write off, but you are right
i know the unit was originally a defensive unit, but i think a defensive command unit is a fine line between being too much and not worth the effort, even now poeple think ~only~ tanking 1 extra hit for all armour isnt that good of a buff without needing to do anything. so an active defensive ability would be a tough duck i think, finding the right balance would be quite tough. additionally restricting it to defensive (although i do like your suggestion for defensive posture) stagnates somewhat. but thats just a personal opinion of course
to take a bit of the pressure off that aspect id like the unit to be worth it even without the support options- something hitting like a stug E with a turret might be enough to be attractive (it IS limited to 1 at a time) and then the support abilities wouldnt need to be as hard to strike a balance on know what i mean?