Anyone that says the ability is fine obviously has never played 4vs4 redball before
And just because top players can counter cheese (sim city) that doesn't mean it doesn't ruin plenty of average level games. Same logic applies here, you can have a 30min even and fun game just ruined in the space of a few seconds because of the delete enemy armies button.
There are other 4v maps besides redball?
Seems that's all I ever get.
Anyways, at the loading screen there's some handy info, it tells you what commanders the enemy is bringing with them, if one of them is CTP a non doc investment of 250mp will buy you enough time to respond to the enemy trying to exploit your lack of a defensive line pretty easily
But if that's too much work I suppose map makers could pull up the map, edit in a 3rd point in between the other 2 that border the base sector deep behind the front line so that pulling off one of the hardest off maps in the game is completely impossible. That sounds much easier actually. I'm not a big fan of building caches. Or laying mines. Or really doing anything. I'm waiting for the patch where the enemy just drops completely every match so I don't actually have to play at all but still have the gratification of winning. One day.... One day...