I think that it's possible to get the Raketenwerfer to prioritise vehicles in garrisons, even as it is right now:
- Cycle activate/deactivate prioritise vehicle a few times
- Enter garrison with prioritise vehicle on
- Make sure you use forced facing direction
At least, when I tried this on the live version, it worked for me 99% of the times.
Good catch, I'll give it a shot next OKW game I play |
3. Raketen prioritise vehicle ability now usable in garrisons
4. Churchill AVRE given a hold-fire ability
I love you so much right now. |
I'm definitely a fan of making it like a T70 cannon on wheels. |
And add this beast.

I would kill to see that and a kubel-esque MG ugrade for the doctrinal 250s |
Into games of to be two in a row I built one regular mortar and one heavy mortar is the Soviets with guard motor and in both games the heavy mortar did less damage and got my skills. I am really perplexed, maybe it's because I was using the Soviet heavy mortar more to target I SG's and HMG teams and I let the standard mortar auto target and fire. Can anyone tell me why this might be happening. Is it using a barrage to rain down upon a weapon team more productive than targeting the weapon team and letting it auto fire?
IIRC, the DPS on the Soviet 81mm (regular) mortar is actually quite a bit better than the DPS of the 120mm (heavy) mortar, but it makes up for it with larger AoE and its huge range. |
combine with HEAT shells for hilarious results
Add command panther mark target in 2v2s and you can leave T34s/E8s/Comets with just a sliver of HP left after one shot. |
It's a question mark, it definitely doesn't refer to a new faction and they wouldn't put that much effort into a placeholder. Firesparks probably right, it's probably for a random choice.
Probably this |
What was the last one again? Was it Captain?
Vickers when you could pop in and out of buildings to keep upping its range |
Yeah, a limitation would be nice. Even in 1v1, its still noticeable when Lend-Lease/Windustry gets involved their fuel drop is immediately shot down. |
IMO, the USF should have had Rifles, REs, AssEngies and an M3 in tier 1. With officers having smoke, REs getting a grenade launcher that makes them a mini-mortar with a smoke barrage that just outranges MGs, AssEngies getting a snare and the M3 offering minor fire support, LoS and can set up to heal/reinforce once an officer is researched, it would force better combined arms.
But that's like Commissar levels of ridiculous fantasy. In reality, buffing all the useless doctrinal crap US has is the better way to go. WC51 and AssEngies are meh, IR Pathfinders are really just there for artillery call-ins and the Greyhound is one of the top contenders for most useless piece of crap in game. |