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1. Tier 4 - Schwerer Panzer Headquarters tech split
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Imo all truck should have upgrade providing more HP armor so that they are cheaper to replace and the player can choose the amount of resource he wants to invest in them.
Ober do come to late.
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OKW Opening combat power
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Imo the VG ST44 could be replaced by the m40 one and the incendiary grenades by normal.
In addition SP could replace 2 St44 with 2 MP 40 and have the cost and pop reduced. The extra 2 ST44 could come as an upgrade.
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Rakettenwerfer 43
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Moving why cloak should be removed from all ATG. The problem is with RW thou is that crew die to easy and reaction times are way to high.
The unit should simply fire truck faster and I would even trade penetration for deflection damage.
Could also be locked behind 1 truck set up.
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Command Panther
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The problem with the unit is more of fighting vehicle than a support vehicle, more of Panther ACE with mark target than a unit providing bonuses to other unit.
The unit could easily lose the mark ability and trade support bonuses for DPS.
Further imo more all aura should be separated into an passive and active part.
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King Tiger
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Toning down the penetration vet bonuses at max range of allied TD would also help is unit allot.
Maybe allow it be called in 1 for each t4 truck? (allowing multiple t4 truck?)
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SdKfz 251 "Stuka zu Fuß"
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Redesign as a hard counter garrison and emplacement with incendiary rounds firing 2 time, so that T2 has better anti-garrison tools.
Even consider swapping with wefer since it fit the faction better (later model)
Artillery [recon] Flares (Special Operations Doctrine)
Simply increase CD by allot
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7.5cm le.IG 18 Infantry Support Gun...
At this point would be tempted to swap with Ostheer mortar for a more mobile option for OKW.
Then it could be buffed to better suit ostheer superior support weapons.