I'm not talking about the fix made by the community patches, i'm referring as to how Relic put a conditional RNG wise 6 man LMG42 squad.
And TBH, the difference between 6 moodel squads or 5 model squad is minimal. Relic designed Rifles to be able to double wield 1919 and even worst, RET. If we didn't see as much RET with them, is because they even gave the 1919 a free suppression ability when equipped on Rifles.
Just so we don't go off:
-I agree with the fact that high dps LMG is problematic on high model count.
-I don't necessarily agree that the current "complex" situation is a problem or there been better/easier solutions.
-My initial point was: let's not bring "Relic design" when they have many contradictory decisions done in the past, way before community influence.
Again the decision for RNG LMG was a band aid and it proved to be a bad decision I am not a liberty to say more.
Since: "you agree with the fact that high dps LMG is problematic on high model count." I have little more to add. |
Sloppy wording on my part, I should have emphasized the "make it worth your money" part.
It might vet too fast, I leave that as another topic, but my point was that the bonuses the barrage gets aren't great enough. The recharge and range aren't important, the damage arguably is, but given what you use the barrage for what I would like to see is the AOE improved (but not necessarily the kill radius, just make hits more consistent) and the rate between shots improved so that once you start shooting the enemy can't just walk 5 feet to the side and be safe. Conversely, knock 5 muni cost off the barrage per veterancy to just make it more spammable as is without being completely free.
EDIT: the last part (enemy just walking 5 feet away) is also why I proposed it change it's gun profile to a Stug-E/Sherman HE style one so that you can keep re-aiming at the enemy's infantry during the time of the ability's activation.
AOE and damage are interlinked. x125% damage mean x125% kill radius. |
Could just reduce the muni cost, or have the barrage scale with veterancy so you get "your money's worth".
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barrage does scale with veterancy and SU-76 vets too (abnormally) fast.
x125% damage at vet 2
-25% barrage recharge at vet 2
+11.1% barrage range at vet 3
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What about double Osstruppen with random spawning LMG42 and vet? That was fully intentional on Relic's part as they already have designed commanders with random vet spawning and weapon drop in the past.
It was a band aid fix because the ability was UP. Then they realized the ability become OP when rng favored the player and the unit spawned with LMG and removed it. In the end they created the new weird system limiting slot weapon to 1 and adding a penalty modifier to slot weapon when in cover.
There is little reason for Osttruppen to have complicated stats and LMG-42 access. There is little reason for non elite infatry with 6 entities to have LMG access, there are other better solutions. The DPS drop off for 6 entity squad is simply too low. |
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Umm, your "problem" with these weapons is "the point" of them.
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You are entitled to your opinion yet for years Relic allowed restricted used of LMG to 6 men squads. Even when they did allow the DPS of these weapons was lower than LMG-42 so that the DPS drop become more significant.
The only 6 men squad with LMG-42 level mg access are the expensive Paras.
There is very little reason for LMG access to Ostruppen and complicated penalties that come with it.
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I guess one could also try:
Switchable firing modes direct and indirect fire but with allot smaller range (50?)
A single HE round
Requiring a unit to call in the barrage and having global CD
On the other hand the barrage is already very powerful once vet 2 is reached, the units cost efficiency has little to do with how frequently is being used.
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We could also replace the LMG upgrade with random weapon equipment. So they become looking more mixed equiped.
MP40, PPsh, SVT-40, DP-28, Bren, Sten Mk II
So you can get:
33% 1*DP-28 + 1*MP40 + STV-40
33% 1*Bren + 1*PPsh + 1*Mosin-Nagat
33% 1*LMG34 * 1*MP40 + 1*PPsh
Increasing price to 60mun instead of 45mun.
The problem with LMG and 6 men is that the drop off of DPS for losing models can be very low.
Same goes for Thompson and PPsh conscripts. |
That should be a Vet thing, in my opinion. Osttruppen need so much micro (most micro management ingame) they are the only 6 men crew working with that mechanism.
I am not sure. Osttruppen are there to give a early advantage, they simply need not to suck in late game.
Such a veterancy bonus might lead to blobbing. I would rather see as T3 or BP3 upgrade so that they simply remain relevant. |
I personally do not like LMGs on 6 men squad. I would rather see an upgrade cost manpower reducing their target and removing cover mechanism. |
The arguments some people use.
Well according to the "yellow text" of the Panther:
"Effective against all armored vehicles. Weak to infantry anti-tank."
While the M36 "yellow text" says
"Effective vs Tanks. Weak vs anti-tank weaponry"
According to this logic since Panther is "anti-tank weaponry", comes from higher tier and is more expensive it should dominate M36.
Now can we pls move on.
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