And its still comparable mid to long range.
(also, storms start with 4 models too, they can steal weapons just as fine)
Para Guards have more DPS at all ranges and especially on move and that makes squad wipes on retreat allot easier.
Large entity count also make stealing team weapons easier.
That's irrelevant, what's relevant is, they start off crippled because they have no animation for any rifles, so same solution couldn't be applied to achieve similar effect of diminished out of the gate presence.
Actually your comment is irrelevant the reason why is not important. Commandos come -2 entities not minus -1 as you claimed.
Advice: Play them game it will improve the quality of your post...
Now pls stop trolling and simply admit you where wrong in both cases.
Guards start with SVT and not mosin
Commandos start -2 entities
Those are facts. Now pls move on.