Hello,
recently I was testing the capabilities of mortar pits, whether the garrison buff is worth it or not. I found out that the doesn't reduce the reload time at all. Only thing I noticed is, that it reduces the cooldown of the barrage by approx. 30 %. But I find this pointless, since until the barrage is finished, the cooldown is ready anyway.
I conducted the test by placing 2 mortar pits next to themselves in the cheat mode. One was empty, the other garrisoned. Then I used both attack ground / barrage on both pits simultaneously. The time between shots was the same, roughly 8 seconds / 6 seconds.
Could anyone test this out and confirm it? The mortar pit guide on the forums says that it should increase rate of fire by 50 %, which would be a pretty good deal, but this information is from 2017 I think, so it might be outdated. Is this intended, or is it a bug? If yes, can it be fixed in the upcoming hotfix? For clarification, I am not a simcity user, but I think that sacrificing the presence of one sapper squad for a few seconds might give me the upper hand against mg spams, which I find pretty common after the pgren and ostwind change against ukf.
Mortar Pit
The Mortar Pit was too efficient at locking large portions of the map compared to the minimal amount of user input required to operate it.
Auto fire range from 115 to 90
Barrage cooldown from 75 to 40
Smoke Barrage no longer shares a cooldown with the main barrage and only uses one mortar
Smoke range from 120 to 150
Barrage reload from 4 to 3/5
Barrage aim time from 0.5/1 to 0.125
Garrison bonus changed from reload bonus to -25% barrage recharge
Veterancy 1 reduces Smoke Barrage cooldown by 25%