The design intent can be find here although out of date:
Your suggestions thou make little sense.
a) there is very little reason to combine assault weapons with Lmgs
If you want a unit with good long range DPS simply have them use a combination of Bolt action/Lmgs then you basically get obers.
b) The munition cost is simply too high for purely AI unit that bleeds so much
c) The target size will make them really weak at long range with you current suggestion you will have a uni that is weaker than ober while being more expensive in MU.
d) Ostheer ready have a "cost efficient" long range unit with Lmg Grenadiers they do not need a Pg squad that over laps.
What exactly do you want this units to be able to do?
But they wouldn't be very different from Falls though. I'm pretty sure falls would still have better dps at all ranges though (pg 52 vs falls 56 (0) and pg 16 vs falls 28 (35)).
There are problematic units already in game but there is little reason to create more.
And you seem to fail to to factor in other characteristics:
Fall would lose more DPS with each model lost than PG especially at long ranges
Fall come later at CP2 when one has all ready invest in infatry
Fall get 2 weapon at start and have to wait for T4 to their upgrade
Fall are a doctrinal unit that with current design has to compete with Obers
LMG unit with Assault rifles will simply perform too good vs other infantries even at "preferred" range of the enemy infatry, they could stay at long range and snipe models at max range vs mid oriented opponent, close in vs long and wait for CQC to close in.
This type of design with units that perform good at all ranges simply makes "relative positioning" allot less effective.
Unit should get upgrades that improve their performance in their intended role/range or completely change their intended role/range.
An Lmg upgrade for PG would make the unit perform very good st all ranges thus reducing relative positioning thus would be change in the wrong direction.
Is there a current summary/Excel/comparisonabout all infantry units, who beats whom?
Thx in advance!
Some general rules but there exemptions
Infantry uses certain types of weapons that are generally better at certain ranges:
LMGs best max range negative DPS at close range
Bolton action rifles are best max range
Semi automatic rifles better at mid range and on the move
Assault rifles better mid to close
Smg better at close flat at minimum (usually 10-0)
Special
Flamer reduce range to 20 flat damage and extra damage to garrison and AOE
There is also the patch notes and design intent although a bit outdated:
Really I was just pointing out to stug that no one said penals are bad, and no one wanted them buffed
Well there are certain user that constantly complaining about how the units of the "favorite" faction are some how inferior and how the units of other faction are superior, making claims that are simply not true. In this case nobody asked for buffs for penal but they did claim that they are bad at late game when they power level is comparable to PF in late game. But this issue is has taken more space than it should already and we should move on.
Equal in combat performance, not in utility. Whether or not snares and vision overlap with Volks has nothing to do with penals
It has everything to do with volks. Unities are balanced against what they are facing but compete with in their own faction about utility.
It a player has to choose between building 2 units of equal power he will choose the one more utility. If a player has to choose between 2 different units of different power level he will usually chose the most cost efficient (unless one unit bring irreplaceable or great utility).
And that bring us to current state of g43 PF, their early cost efficient is simply too low and it is not compensated by their "late" since their remain less cost efficient than Penals.
On the other hand their utility is not that great either since the only "new" thing they bring to table is the flare and having to invest nearly 300 manpower and 80 munition is simply not a good option.
And that agrees with the stats that have PF produced in less than half the games and about 2 units average without even being sure that all them where even used with g43s.
It probably another indication how powerful ST44 VGs are that even "superior" unit is not chosen over them.
One last time.
I that been claimed "penals scale pretty bad compared to other infantry" and we have established that in late game Penal are about equal to the more expensive g43 PF, so the claim is simply not true.
The stat also indicated that although commanders with PF where chosen many times the unit was not used that often indicating that their implementation is problematic. That is possibly because they do start too weak and even in the late game they hardly excel over Penals.
If you disagree with any of these points feel free to do so else pls move on.
Fusiliers get bonus vision w/ that muni upgrade, and have snare/flares. The vision and snares in particular make them a much more useful late game AI option than Penals
The stats say a different story Penal, where built more than PF. PF where built in less than half the games they where available although the provided the AT grenade...
And utility does not make survive the late battlefield as for extra vision and snare that is also available to VG. The only thing they bring is the flares. Having to pay 280/80 munition to have access to flare is simply to much ,so there is little reason for one to replace G43 PF in late if one loses them.
From a designed point of view PF are better designed since they power come gradually and not at spawn as Penal. From balance point of view they are simply significantly less cost efficient than Penals.
The rest is just myth about how bad some allied units scale, like Penal in this case (or commandos) when their actual power level in late game is comparable to that PF.
.. Part of why they scale worse is because they are better to begin with... You're raising hell over nothing
It has been argued that "penals scale pretty bad compared to other infantry" and "you will never see anyone sane rebuilding lost penals".
The case is even worse for PF since you have to spend a similar manpower and MU on top of that to get similar results.
Actually as far as I see allot of people do not even replace grenadier since even with lmg they simply stand a chance vs vetted Penal/7men conscripts/double wielding riflemen/double wielding IS
or any of the elite infatry available. I see allot of people building pios instead.