Turn a specialist into a generalist when there’s already 2 on the roster (Tiger and P4)? Horrible idea.
Tiger is doctrinal so it is not "on the roster".
Actually part of the problem with T4 is that provides only expensive specialized units and it would be a much better option if it provided a "main battle tank". That could be achieved either by making Tiger stock (and Panther doctrinal) and adjusting it to be more Comet or by allowing the Panther a dual role possibly with switchable rounds.
Out of 16 tests (with Obers being in various degrees of cover) the Officer lost 11 times...
Problem is both with design and the performance:
Offices like artillery officer, sturm officer, JLI command, commissar arrive later and are designed more for utility and less DPS.
There is little reason for the current implementation of assault officer.
I have always been so sad that the gaurd mosin, which is so accurate on the move, has a squad that starts with 1/3 or its guns unable to fire on the move and finishes with 2/3 of them unable to fire on the move.
Let me buy guards with no weapons! PTRS a free timed upgrade like stormtroopers!
In terms of changing them, why not make them assault units that have to be put at risk to get the most out of them? Instead of nerfing their weapons and armor, why not reduce their range to that of a normal tank (40), and reduce their speed to make them lumbering killing machines...
Because allied TDs would out-range a Tiger 20 and would be able hit and penetrate it with chance near to 100%. That would make Super heavies simply XP practice range for TDs.
The problem is not the performance of Super heavies alone but the performance of TDs at range 60.
Pgrens say hello. IMO they should be at about that power level with some adjustment made for the fact that they come earlier. Instead they're limited to one with weapons that are only supposed to be effective with camouflage ambushes and subsequently are only effective with camouflage ambushes (read: their guns are kinda bad), but can also be upgraded with super brens from racks, which IMO should not be a thing because they may be too powerful lategame but kind of bad early game, and also weirdly limited to one. One CQC squad for an entire faction isn't really enough, especially on certain maps.
Also 35mp reinforce cost is too high. Probably should be like 32 or 34 at the most.
Does your post have anything to do with my post that you have quoted?
And for the record calling commando stens "bad" is simply false they are an extremely good smg with over 14 DPS at range 10. Simply test the unit yourself or check tightropes video.
-Sturmpios and Sturmtroops are both close range AI squad, and even with 3/4 of their fireprower they are still quite decent at it to my experience, so the AT gun is just a bonus. Sturmtroops also have camo for free and get vehicle detection as well, providing extra indirect AT support. (70 muni on the sturmpio combat package for the extra winter coat is just stupid tho...)
But that's an issue on how ambient buildings behave in general. Setting buildings in flame is weak across the board and no amount of scatter will fix it.
I am not talking about trying to destroy buildings I am talking about "clearing" from units inside.
The new AOE profiles destroys building way too fast and thus it much "easier "to "kill" a garrisoned HMG using normal barrage and taking out the hole building than using incendiary barrage an forcing it to exit.