As for sniper I would try:
A) Remove critical have damage around
B) Add critical vs support weapon
C) Possibly turn them into a team with one spotter providing the LOS and other having a nontransferable sniper rifle.
D) Lower HP to 80
On the other hand one improve counter sniper vehicles by making 221 available for ostheer and reducing DPS for armor. |
Then they preform horribly against infantry in open fields where the splash would only effect 1 unit. That would be around 10 cannon shots to kill a riflemen squad. While the MG buffs would help, it still would be quite slow. Even with my reduced scatter shots can still miss as well.
My main goal is right now consistent regardless of squad formation, in which many times, it is out of the player's control. I will play around with it.
If the kills come from critical should one get a kill even if the shot misses and it is hit AOE?
Lower damage in center but more in AOE also means that unis will get health damage and be in bigger risk after the first shot. |
It's usually bad squad formation, around corners ie, that causes squad wipes. While in open fields a tank could take multiple shots and not even get at model. I have been thinking of way to kill one model per shot while only damaging others. Upon impact, an area action to apply damage. But with the buffed tank mgs, this might be too powerful.
One could try lowering the damage to 40-60 vs infatry shot that I shot does not wipe and add a number of critical kills. |
I tried a game with 4 LeiG keep shooting his Bofors, and his auto spawn engi keep making it undead. Even I have some luck got one, he build another one.
What a joke.
Yep it is better to aim at the repair station.
Else you can use 2 Leig from firestorm. |
Counter barrage should not be available in emplacement commander.
Generally this commander has messed emplacement a lot, has lead to their nerfs and it should become better designed. |
churchill doesnt need a nerf, its pretty niesche and the smoke is the one cool thing about it
It might need or not need nerf what it does need is one of highest acceleration and rotation in the game, one of the highest rear armor in the game and non doc defensive smoke. |
Ah, there we have it, took longer then expected, but the inevitable "nerf allied units" from certain guaranteed poster finally appeared.
A the took longer then expected, but the inevitable "troll other users" from certain guaranteed poster finally appeared.
Churchill is non meta tank with massive pop, you can't realistically get more then 1 and if you damage it enough, you are not going to see it and engineers responsible for repairing it for a LONG time.
Play the game and you will notice the Churchill comes with anvil and heavy sapper so that it can be repair fast. Read my post and will see that suggested lowering pop
KV-1 is infantry support tank and damage sponge/spotter for SU-85, you can get more then 1, but its unfeasable to unless opponent exclusively spams P4s.
Play them game you will see that SU-85 comes with 2 spotting abilities and currently has the furthest vision than most units. It does not need a spotter.
You will also notice that KV-1 will beat PzIV and people can and do build more than 1.
Both units are fine within context of their own factions standing behind them.
Not really. |
Actually Churchill needs its acceleration and rotation reduced.
Since the original designed of the faction of unit that start very powerful but have inferior vet bonuses seem to have gone out the window one could lower some of the base stat of the Churchill and move the to veterancy. Things like HP and armor (replacing those mobility bonuses not suited for heavy tank). Then one could lower pop to 18.
In addition imo the smoke should be replaced by the one commandos used to have giving cover status but not blocking sight increasing the synergy with infatry.
Finally the rear armor simply has to be lowered.
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I think its fine, the KV-1 is an exclusive tank right? only one at a time? The problem with the Church wasnt cost effectiveness, it was spamability, which the pop cost forcibly fixes.
I would suggest just give the Church normal Heavy tank restrictions. IE, only 1 at a time. Balance around only 1 Church.
No KV-1 does not have a restriction, KV-2 is restricted to one.
Only Super heavy tanks and command vehicles are restricted to one. |
The Churchill's pop could be knocked down to 16 from 19 but the Firefly is much better than the SU-85
Churchill at 16 would be way too low. It is actually the KV-1 that need to have the pop increased. It currently has the same as the OKW PzIV while being superior.
The SU-85 has the best gun in the game especial when vetted so imo it superior to FF. And again it the SU-85 that need to have its pop increased to 16.
The pop of both KV-1 and SU-85 should had been adjusted when the units where buffed. |