Nor do they work or last like actual doctrinal recon planes or OPW flares.
How the work is not important the important thing is they allow to combine them with off map and bomb the enemy out side his base the same way flare allow the same.
How about making the extra vision of snipers a timed ability or to kick in after staying immobile for 5 secs allowing to operate vs HMG but not infatry?
All Mortar Teams
Suggest that greatly reduce set up times/flight time in smoke barrage so that smoke is delivered faster
Trenches
Suggested changes:
Can now be dismantle by engineers process similar to build.
Now cost 50 manpower and can not only used by owner. Can now be captured changing owner.
Infantry-Based Flamethrowers
Replace by the in game ability
Sherman M2HB (All Variants)
Since you are standardizing Shermans bring the vet bonuses of the 76mm in line with other versions since it get superior vet bonuses than other Shermans (closer to very strong T-3476 bonuses).
Sandbags
Suggestions:
Include conscripts (at least 7 men conscripts) and Ostturppen
Increase build time for tank traps, change cover to yellow, increase HP or add resistance to ballistic weapons, decrease target size.
Dont they ingnore cover with stg,s? Full or nearly full dps despite cover is quite good. And low model cqc squads tend to have excelent nades to win engagements. Bundle nade on stg obers pgrens and jeagers commando's are good examples of this.
No they do not ignore cover they simply lower penalties in the ST44 for firing into cover and their DPS vs units in cover at long range is not actually superior to that of the LMG.
This is also irrelevant the suggestion is to reduce DPS and and increase entities.
Other suggestions:
Swap booby trap with interrogation
Redesign Blendkop grenade as soft snare vs vehicles as it was in real life.
Talking about Obers ST44 how about greatly reducing their DPS but increasing the size to 5 men? Squad with low entity number are not very good CQC units.
not sure what you are arguing here exactly. all factions have shit others dont have stock. one could argue that ost has to use a commander slot to get heavy armour or a td with more than 50 range, or brits and usf need a commander slot for rocket arty. having something another faction doesnt have stock access to is miles away from an ability that quite literally has no counter nor required effort. flares are fine when tied to a unit as they require something to get into range. flares that you can click anywhere is not ok.
whats more, all plane recon alerts the enemy they are being reconed which itself allows counterplay in moving (if possible) where flares do not. this again is offset on units that need to get in range but okw flares have none of the mitigating factors that makes flares "ok" its all boons and no drawbacks or counterplay which in lies the rub.
Those reckon planes combined with off maps allow easy counter to static howitzer and OKW truck and in my opinion should not be available stock
Nerfing sandbags is a good change. What about removing them from mainline infantry and give only to engineers? Because the fact that mainline infantry got sandbags doesn't make sense. You get your enemy's fuel for example which is already an advantage and put there green cover to make it even harder for your opponent to take fuel back.
That is specifically the key difference here. AA can bring down planes and thus shorten the time that the planes provide recon(obviously requiring an resource investment but key sentence is ''being able to be countered'').
Flares have no way to be countered other than holding all munition points on the map which is ridiculous in comparison to planes or sight extenders like the SU-85 has. I don't remember how long arty flares last but it is usually enough for artillery to fire with clear vision.
These flare abilities need to be restricted in use or outright replaced with abilities that can be countered, like recon planes or sight extenders. The mods have made decent suggestions, making spec ops doctrine open to changes aswell which is welcome.
There is another key difference here. These reckon planes are stock and do not take up a commander slot.
As for being countered usually they provide enough vision to call in an off map even outside enemy base thus they also have little counter in that role.