It should, but cannot and will not be for the same reason as accuracy. Are you going somewhere with this?
So in you opinion all shots should do damage, correct? |
I've already said that I'd prefer if accuracy wasn't a part of the game's damage equation, but that isnt something that can be realistically done away with, not without entirely redesigning the combat model, and it wouldn't necessarily be an improvement.
Crits are not in the same ballpark. Removal of crits is very easy, does not affect balance, and will have 0 negative effects on the game.
Please don't tell me what I do and do not have a problem with, particularly when you are quite so mistaken.
So why should accuracy be removed and not penetration? |
Since we're on the topic of pathfinders, is it possible to fix BARfinders juggling a lot? I know they're actually really strong, but maybe we could tone that down a tad as well as fix their juggle? The fact that on the airborne paths if you equip 2x BARs every model you drop could potentially be a BAR is really nerve racking.
Pathfinder have a number of issues (weapons with contradicting DPS curves, Low XP value) and should be looked at some point. |
Pointless extra RNG on top of RNG with actual game-design/balance connotations is what is being decried here.
Gun and other criticals add nothing to the game other than frustration. Again, they are removed for a reason in Tournament mode. Flame crits were similarly removed from the game entirely for a reason.
You flame critical are not really a good example since in practice they would extra damage, it was the equivalent of a shot doing double damage.
But the point remain. Every shot in this game is RNG yet you have little issue with shot the hit or miss if penetrates or it bounces and for some strange reason you have issue with criticals.
(edited to penetration) |
You do have control over that, it's based on distance, cover, and type of troop. If the game could be balanced without Accuracy being a factor, I would advocate for that being removed as well, but it's not a realistic thing to expect.
Random gun criticals are not comparable.
If accuracy were removed right now, the game would become unplayably unbalanced. If main gun criticals were removed, the game balance would not change, it would merely remove frustration. They're gone in tournament mode for a reason.
No one might have "some" control before the shot is fired, once fired it is RNG as it also RNG that the shot might have an added effect.
What increases one;s chance to penetrate vs a damage target also increase the chance of scoring a critical. |
I suppose there's the difference, because I find nothing particularly fun about random events I have no control over.
Evey time a shot if fired by your troops or against your troops it is decide by RNG you have no control over. Critical is simply an added effect. |
Can we please stop repeating the silly "switching shells" argument about the Sherman.
It has been died and buried for year now so pls stop trying to resurrect it. |
Timing and/or resource investment difference + fact that one of these faction gets access to most powerful support units in game while other got the opposite.
Now, why you think early game upgrade should be on pair as one that requires higher tech and potential side costs?
Things that arrive later tend to be stronger in this game.
.
What is the cost for each unit?
What is timing the timing of each unit?
How about VSL taking up a commander slot while 7men conscripts being stock.
This is why cons lose to LMG obers.
Unless you think it should be different too.
Can we avoid analogies that are irrelevant? |
What makes you believe they shouldn't?
What makes you believe they should? |
Can we give "select target" and/or "attack ground" abilities to schwerer panzer hq? I understand the "high risk high reward" situation if you place the truck outside the base, but with section's new pyro smoke drop + arty combo or just heavy gammon bombs, t4 is just defenseless at all. I agree that smoke is to disable line of sight, but it disables whole turret as it cannot auto attack.
...
The AA gun should be separate upgrade from Panzer authorization and attack, attack ground and prioritize AA should be add.
Panzer authorization is a tech that should not be lost with with T4 truck. The AA should be lost. |