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"Technically" in terms of balance, yes. It would be a design problem (and in your post clarify the commander as a design problem)...
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But in this situation, its not as drastic as that - its taxed by having a high CP count for light armor and costing more in MP for a vehicle crew as well, isnt that a form of compensation? In fact, people will complain about CP and the extra cost. USF does this with M15 AA halftrack as well, having a mobile suppression platform behind riflemen. Cant really complain about a reinforcing normal Halftrack following infantry as thats counterable and already present.
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Predicting design flaws without seeing all the variables present (all builds, vs all factions) IS assumption.
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I dont feel like arguing based on one simple stream of someone trying their best to use abilities/units from the commander more than the stock arsenal.
If you read my post you will see that he first sentence you qouted reads that "The issue is more design"
Actually the USF M5 is the best Half truck ability because it comes without an infantry unit so it actually more affordable, it also comes at the same CP as the Soviet M5...
Compared to AA M15 it has not to tech cost and cost less fuel, is by far more mobile and one has the option instead of Quad to use it as reinforcement and transport that units can fire from (UP to 4 LMG or bazookas.
I have actually seen the design parameters...Promotes blobs counters enemy blobs...
All prediction are assumptions...
If you don't feel like arguing then do not....