And this is where my post "First of all, whenever you think of a suggestion, take into account the possibility of it been implemented on the game. Besides repair critical* it's too much hustle for little gain. "
You are asking for 2 new mechanics to be programmed, for a completely game redesign which goes against what Relic had in mind and set it for granted.
On top of that, you need to check for every single vehicle and test that it works.
Surviving vehicle destruction is already in game...when transporters get destroyed and they have passengers they take damage...
Auto repair is already in game...OKW have it, Soviets have it, UKf have it.
In the end of they if it is too much trouble, completely remove crews and adjust price or stats or pop cap if needed...
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Cool, except you're completely wrong again.
Only doctrinal armor was buffed meaningfully, stock armor is mostly unchanged, sherman got pen buff, because it didn't made much sense that tank which needed to switch ammo had its AT shells as "strong" as tanks that didn't needed to choose between AI or AT.
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Actually you are wrong and off topic. I explained 5 different problems that derived from the current vehicles crew implementation and you are trying to derail the issue with pointless debates...and you are wrong in your claims. PLS be on topic or stay out.
[you are wrong because:
1)Sherman does not have to change shells, its AP round where as good if not better than P4 rounds as AI and it is even better as AT. HE was an option to make it extremely lethal vs AI its not like ISU-152 with specialized AP/HE rounds. Switchable round for Sherman is not disadvantage as you are trying to present it an option in the worst case scenario or bonus in the best...
2)getting more penetration in the main gun is meaningfully buff
3) what you write as explanation for the penetration buff does not actually "make much sense", at least to me...]
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It seems that the thread is going of truck so I try to bring it back.
When USF was released they had stronger infantry, stronger light vehicle play and weaker medium armor that relied on gimmicks rather than stats. Currently USF still have stronger infantry and light vehicles but the gap in medium tanks has closed considerably so the gimmicks can also be toned down.
1) Repair critical ability, is currently over-performing compared even to doctrinal abilities. It should be more expensive take longer or removed completely from crew and stay for units like assault eng. At snare have been nerfed, USF have access to better mines, so the balance has changed...
2) Vehicles crew feature can be used for bypassing pop limit need to change
3) Vehicles crew feature can be used can be used to bypass upkeep especially for support units like Calliope, Priest, AA breaks a core game design need to changes.
4) Vehicles crew feature can be used for vehicle transfer across player and faction giving access even to doctrinal units breaking commander balance needs to change.
5)Vehicles crew feature can be used for training infantry breaking XP gain needs to change.
There can be other mechanism allowing vehicles to repair on their own if it is needed or ways retaining some XP for vehicles crew. The current system though imo is not working as intended. |
But the point is that it's not just about the repairs but also the xp on the crew.
I have already suggested that the crew could have a chance of surviving vehicle destruction and then merge to new vehicle transferring some XP... |
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It's frustrating to see threads like this and comments like:
Pak and Shreck are irrelevant when comparing the Tanks them selves.
No, they're not. At all. USF armor and AT options are outclassed in all respects by Axis counterparts. Far easier to kill, often w/ less micro required (e.g., drive Panther straight at any US armor and win, drive any US armor straight at Panther and lose).
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That is because you quoted half my response alternating the point...My point is this:
Pak and Shreck are irrelevant when comparing the Tanks them selves. If you want bring other stuff in the debate you should compare the whole faction...
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USF can jump out and repair crit because its armor is (relative to OKW, OST, UKF, and to a lesser extent, Soviet) pure paper...
No they are not Easy8 is superior to P4 and T34/85 and it can still disembark...even the normal Sherman has become after the patches as cost efficient as the P4... |
... Besides repair critical* it's too much hustle for little gain.
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If it too much hassle one can simply replace crew disembark with the version already existing abilities of OKW on Ostheer of self-repair... |
there is no bulletin for rangers I have a list of bulletin in the official site but you will have to wait until it is up...
Ranger are assault engineer and engineer type so some of those bulletins could work though...I have not checked...
But I am under the impression that this the wrong section for this types of questions. Try the ask the strategist section. |
Well, 57mm and bazooka isn't equal to PaK and shreck, so you're wrong.
Even with pen buff, M4 is still inferior to P4, its better vs inf, but overall its inferior.
Read understand respond...
I wrote that Sherman is more cost efficient not superior...
Pak and Shreck are irrelevant when comparing the Tanks them selves. If you want bring other stuff in the debate you should compare the whole faction...
It was, as it was already explained by relic more then once.
No it has not, even if they did allot has changes since USF was released and it is time to change that also.
This is where you're utterly wrong.
Yes, USF counters engine damage, this is the theme of USF, most mobile force, this translates to them being less vulnerable to snares then other armies at .....
No it I am not and it does not translate to that. USF there being mobile force translates to to riflemen being superior to Axis infantry while being versatile and have some of the strongest light vehicle play. Further more I did not claimed that repair critical must go, I said that if it stay it should be more expensive and take longer, as I have explained it currently OP compared to most doctrinal abilities while being available at stock...
And yes, things need to be broken to be fixed, otherwise you're just making a storm in the glass of water for no reason "just because you don't like something", not because its imbalanced, which is the case of this thread.
No they do not be broken, broken things get fixed via hotfixs, things that can be improved are improved via patches.
I can't really see why you describe one person giving his opinion as "making a storm in the glass of water for no reason". I have made suggestions in civilized manner on something that in my opinion will improve the game, so there is no storm and there is reason. The whole reason behind a forum is exactly, that so that people can give the opinion on how the game can be improved... |
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This is army design, most mobile army in the game at the price of having cardboard boxes with guns for tanks.
M4 are equal or most cost efficient then P4. Read O.P. again...the medium armor balance has changed, USF got better mines from infantry while retaining the superior vehicle mines, it is time that the design intended of the crew should also change..
Not paying upkeep, pop, transfer, training of squads for/with support vehicles was not design intended..
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If you are unable to capitalize on your mine, why should you?
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Only it allot easier for USF to counter the engine damage (from mines or other) than any other faction.
And even if there is pak or R.W. near the mines a Sherman can pop smoke repair critical (cheaper and faster than a mine) and drive off...The pak/RW may or may not be able to collide with the tank behind smoke...
Repair critical is cheaper and faster than most things that causes criticals and while being available to most USF vehicles it performs far superior that similar doctrinal abilities.
It can stay to specialized units like assault engineers if needed...
...If it isn't broken don't fix it...
things do not need to broken to be "fixed", a value of a proposed changed has only to do if it for the better or not... |
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Who really has a issue with this honestly?
If you disagree with proposed changes it is fine. If you want to support your opinion with an argument pls do so but make it an argument that makes sense...
The fact that I posted this thread is evidence that I have an issue with the current use of USF crews, the fact Relic made Persing without a crew indicates they also see some problems with it... |