"The recent patch note: "German Supply Drop zone plane comes in from longest path so that you can shoot down the plane now" does not seem to be in effect, in terms of the flight path or vulnerability to the aircraft."
As explained in the bug section that statement is not part of the actual patch notes but of the preview notes, so that part of the guide should be updated.
If the changes had gone ahead as described it is highly probable, that would turn the ability useless, since opponent might miss the first plane but would know the path of the next planes and be able to shoot down all of them...
other change my also be needed
My suggestion would be to make cashes more vulnerable to indirect fire so that one can counter/destroy the cashes on the ground with actually having to sent troops to steal them.
Imo if balance changes are made to these abilities one should consider the following:
Early Warning, one has the other does not
Number of planes one has increased RNG compared to other, more time to react.
Flight path choice for player using it, one has the other does not
Map related, one is more map related than other
Cost: one has manpower=units or tech the other MU=abilities (and utility of ability is greatly from game size)
Counters: Currently one can not be countered in the air the other can not be countered on the ground.
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