Profile of Vipper
Avatar Area
Posts: 13496 | Subs: 1
General Information
Signature
Post History of Vipper
Thread: Small arm changes in (autumn patch).5 Sep 2018, 20:33 PM
Thanks for the constrictive post that improved the layout of my original post immensely. In: Lobby |
Thread: Small arm changes in (autumn patch).5 Sep 2018, 17:38 PM
Comparison of squad DPS that smgs as default weapon: eg_pioneer_mp40_smg_mpx4 28.28//28.28//20.94//8.49//7.16//3.12//1.52 engineer_m3_grease_gun_mpx5 66.26//66.26//66.26//22.56//12.02//2.83//1.06 engineer_sten_9mm_smg_mpx4 31.26//31.26//21.44//6.75//5.44//1.94//0.81 engineer_sten_9mm_smg_mpx5 39.08//39.08//26.80//8.44//6.80//2.43//1.02 assault_grenadier_mp40x5 50.93//50.93//50.93//17.53//9.48//3.79//1.64 commando_sten_mk_vi_silenced_smg_mpx5 82.33//82.33//82.33//34.91//22.98//4.85//1.37 partisan_ppsh-41_sub_machine_gun_mpx4 42.21//42.21//42.21//10.05//6.03//2.09//0.77 shock_ppsh-41_sub_machine_gun_mpx6 85.31//85.31//85.31//12.24//5.93//2.00//0.71 patch shocksx6 85.31//85.31//85.31//28.73//15.54//3.74//0.71 Stormtroopersx4 74.76//74.76//74.76//28.68//9.80//2.87//0.40 ------------------------------------ As ratio to basic pios smgs: eg_pioneer_mp40_smg_mp 1.00//1.00//1.00//1.00//1.00//1.00//1.00 engineer_m3_grease_gun_mp 2.34//2.34//3.16//2.66//1.68//0.91//0.70 engineer_sten_9mm_smg_mp 1.11//1.11//1.02//0.80//0.76//0.62//0.53 engineer_sten_9mm_smg_mp 1.38//1.38//1.28//0.99//0.95//0.78//0.67 assault_grenadier_mp40 1.80//1.80//2.43//2.07//1.32//1.22//1.08 commando_sten_mk_vi_silenced_smg_mp 2.91//2.91//3.93//4.11//3.21//1.55//0.90 partisan_ppsh-41_sub_machine_gun_mp 1.49//1.49//2.02//1.18//0.84//0.67//0.51 shock troops_ppsh-41_sub_machine_gun_mp 3.02//3.02//4.07//1.44//0.83//0.64//0.47 patch shocks 3.02//3.02//4.07//3.39//2.17//1.20//0.47 Stormtroopers 2.64//2.64//3.57//3.38//1.37//0.92//0.26 In: Lobby |
Thread: Ambulance lockdown ability? 5 Sep 2018, 16:40 PM
Does that mean against a low-size vehicles/target, you're better attacking the ground than attacking the unit? Depends on the actual size of the hitbox, keep in mind that a a "ballistic shot" that "missed" the accuracy check can still hit via collision. You can find some info here (that I hope they are correct): https://community.companyofheroes.com/discussion/231279/a-guide-to-d-p-s-basics#latest In: COH2 Balance |
Thread: Ambulance lockdown ability? 5 Sep 2018, 16:36 PM
As far as I know.
Target size is only used for accuracy checks that involves small arm fire and ballistic weapon. I also have a similar question. Is attack ground subjected to the same accuracy/scatter modifiers as a regular shot? Attack ground probably does not use accuracy checks at all since it the target is the ground. The scatter modifier seem be lower but my vary from weapon to weapon. In: COH2 Balance |
Thread: Feedback for Commander Revamppatch5 Sep 2018, 16:08 PM
Both SVT and VG are using "unique" weapon profile (havent checked mp40s yet) and both weapons have caused more problems than they have solved at least in my opinion.
Try storm-trooper with a shreck upgrade and 3 MP-40 they fail both AT and AI and far inferior to Guards and PTRS Penals, possibly even to shcrek SP.
Because there is already and officer with smg available and have to high pop for an smg unit. In: Lobby |
Thread: Feedback for Commander Revamppatch5 Sep 2018, 14:28 PM
Using units on suicide mission to use call-ins is contrary to game design. Refit removes the need of WC being useful in late game and it would further remove that need if it returned another vehicle instead of giving back resources.
With Cavalry riflemen there is hardy any reason the crew of the m3 to be Assault engineers. it creates more problems than it solves. Assault Engineers have the same issue against vehicles as assgrens, so if people are gonna spam them as assgrens often still are they will suffer for it. Don't see much issue at present using them in the mod. Not really because Assault Engineers have access to mines and bazookas and their mgs can handle the kubel. In the mod assault grenadier are one of the least cost efficient call-in infantry. In: Lobby |
Thread: Feedback for Commander Revamppatch5 Sep 2018, 12:18 PM
Initial reaction to Patch. -Veterancy 2 squad size increase removed. -Squad size from 4 to 5. Problem A men squad with flamer and bar upgrade will be problematic. In addition the unit is too cost efficient compared to assault grenadier available at same CP and cost. Suggestions: Move to CP 1 offer 2 upgrades flamer, or 3 Thompson+5 man + WP grenades locked behind officer. Lower price to 240. Elite Vehicle Crews -Cost from 70 to 35. -Gives 2 Thomphsons instead of 4. Problem This is simple solution Suggestions: Make the ability to allow a 4 vet bonus for some MP/Fuel WC 51 -Build time from 30 to 18 -MG cooldown duration from 1.25/2 to 1.25/1.5 -MG Rate of fire multiplier from 1/0.8333/0.6667 to 1/1/1 Mechanized Groups -M21 Mortar Halftrack available from the Rifle Command; requires an officer to be deployed. Does not affect Infantry Company. Problems: too much utility in these units to become attractive, confusing refit refuel implementation with player unaware of what hi is getting with refuel refit. Suggestions: Increase synergy with refit refuel. WC-51 only unit available removed mark target and barrage. Reason: the unit is so cheap that in late game can be "kamikzed" just for mark target and barrage. Add an pop up option on unit so that the vehicle can be "refit and refuel" to the following vehicles m3/m20/AAHT/ambulance/m21 maybe greyhound for the difference in cost. (maybe all these vehicles become interchanging between them) Reason: increase flax ability of built solidifies commander as flexible light vehicle commander. Remove Assault engineer as crew to M3, remove med kits Reason: exploit since Assault engineer have a cost of 280 making the vehicle/crew way to cheap Med kit to powerful if vehicle given to soviets Cavalry Riflemen (New Unit) - Replaces Raid in Mechanized Company. -300mp; 5 man squad with M3 Greasguns and two M1 Thompsons that are slot items. -Abilities: M23 Rifle Smoke Grenades, AT Satchels, Covering Fire -Can use 'Covering Fire' ability; Greatly reduces the Cavalry Riflemen's accuracy by 90%, but targeted infantry unit receives a 75% accuracy penalty and are reduced to walking speed for 11 seconds or until the ability ends. 25 munitions. -Requires 2 Command Points to call-in. -7 population. -Has 1 weapon slot. -Takes up the previous position of Raid in Mechanized. -Veterancy 1: Reduces recharge of all abilities by 25%. -Veterancy 2: -20% weapon cooldown, -23% Received accuracy. -Veterancy 3: +25% smoke range, -15% Received Accuracy, +30% weapon accuracy. Problems: (Potential does slow also effect retreat?) Unit overlap with assault Engineering available from m3. Suggestions: Either a battle group coming with m3 or reduce CP 1 make Thompson an upgrade locked behind officer Reason: Having early access to call-in infantry allows USF to reduce the number of riflemen. Add small amount of synergy between Calvary and light vehicles like +5 vision -1 target size. Artillery Cover - Now available at converted structures or upgraded Forward Assembly. - Cost from 250 to 180 Problem: The cost of the upgrade and CP is a bit steep. In addition although the ambient building comes cheaper it has much more limitations. The ability on FA can be problematic since it can easily placed near base enemy base entrance and spam of maps. Suggestions: Maybe allow ambient buildings to reinforce? Lower CP and cost, but also lower the potency/cost of abilities Air Resupply Operation Problem: -Vickers HMG replaced by M1 81mm Mortar; same version used by the USF. Ability seem to make other drop-able weapon pale in comparison (paratroopers/osttruppen) Suggestions: Check cost Valentine -CP requirement from 6 to 5 -Observation now increases sight by 50%; no longer scans for units in the FOW and does not disable movement. Problems: Unit allows Sextons to fire endlessly. Has crash be removed? Vet bonuses make unit way too fast (especially with war speed) but offer little more. Suggestions: Scrap "Sexton Creeping Barrage" Reason: Having valentine speeding among ATG while bombing them could prove problematic. Reduce the power of SExtons but allow valentines a timed ability that buffs sextons. Commissar -Conscripts can no longer be merged into the Commissar unit; prevents a bug where Conscripts would be armed with the officer's weapon. -Squad received Accuracy from 0.97 to 0.87 -'Stand Your Ground' and 'Fight to the Death' cost from 20 to 0. Scorched Earth -Now instantly detonates -Resource denial duration from 60 to 120 Shock Troops -Cost from 390 to 360. Problems: Shock Troops simply too cost efficient and in addition completely nullifying both smgs and assault rifle unit. Has any one tested shock under HQ aura!!!! Suggestions: If one want to increase the mid damage of shock one should replace 2 ppsh with SVTs and making PPsh tranfable adjust the close dps of ppsh if needed. That way Shock could fight mid range or do damage on approach but they would be unable to sustain mid range fight after losing 2 model (since the squad would lose the SVTs). Since the combination o shocks and Aura is broken I would rather not have Shock in the commander. Fixing shock is balance issue not a commander issue and the unit should not be added just for "balance/scope" reasons. -Veterancy 1 Medkits replaced with automatic healing when out of combat. -Now able to stealth when moving through cover; similar to veteran Fallschirmjager. StuG E -Health from 480 to 560 -Target size from 20 to 17 -Veterancy 2 reload bonus from 0.9 to 0.85. Problems: Unit to potent on vet 0 but scaling bad Suggestions: Move the HP/target size buffs to vet 3 and mobility buffs to 2. Remove armor bonus. Replace TWP vet 1 ability with something unique/better. (vet 1 toggle ability "direct fire mode", unit can now fire normal AP round with lower penetration but some deflection damage) Jaegar Light Infantry -Now has First-Strike Bonuses; increases accuracy by 50% for 5 seconds. -JLI G43 Sniper Rifle light and heavy cover accuracy modifiers from 0.5 to 0.9. -JLI G43 Sniper Rifle garrison accuracy modifiers from 0.5 to 0.9 Stumtiger -AOE distance to 1/3.75/8 from 0.25/1.5/8. -Suppression recovery time from 3 to 8; this increases the delay before infantry near a detonating Sturmtiger rocket can begin suppression recovery. -Sturmtiger ambient building damage adjusted; should automatically destroy most ambient structures in one hit. Problems: Suppression too powerful and disrupting, little utility vs vehicles and emplacements. Suggestions: Add extra damage vs building and emplacements or partially ignores brace. Add critical injured driver/gunner vs vehicles Replace suppress effect on infantry with the new ability from cavalry infantry DPS/speed reduction. Panzer Commander -Artillery Barrage delay from 3 to 0. -Now increases main gun accuracy by 10%. -CP Requirement from 8 to 5. Problems: PzIV/Panther speed around while dropping arty can prove problematic. Suggestion Scrap artillery or leave only to KT. Replace explosive artillery with incendiary allowing player to react or even smoke barrage for PzIV and Panther. Emergency Repair -Health regeneration per second from 20 to 30; restores 300 total health over 10 seconds after a 5 second delay. In: Lobby |
Thread: Ambulance lockdown ability? 4 Sep 2018, 23:15 PM
One can probably use the Ostheer opel truck mechanism if one want to achieve that effect. In: COH2 Balance |
Thread: Soviet tank veterancy needs a rework4 Sep 2018, 22:30 PM
I suggest you load cheat mode and test 10 times a fight between a T-34/85 vs PzIV and come back with the replay and with the result. In: COH2 Balance |
Thread: Feedback for Commander Revamppatch4 Sep 2018, 22:27 PM
Assault engineers could be moved to CP 1 and have price lowered down to around 240. Then they could have 2 upgrades available to them, flamers or 2 Thompson +1 entity and WP grenade (maybe requiring an officer). That would allow either to be anti garrison unit or a CQC unit. In: Lobby |
697516697484697473697470697466697448697435697308697302697301
Livestreams
|
|
|
80 | ||
|
|
|
11 | ||
|
|
|
26 | ||
|
|
|
25 | ||
|
|
|
11 |
Ladders Top 10
-
#Steam AliasWL%Streak
- 1.72362639.733+3
- 2.1757340.838+13
- 3.737341.684+4
- 4.2052543.791+12
- 5.628258.709-1
- 6.27557.828+12
- 7.1934634.753+2
- 8.319130.710+1
- 9.24666.788+14
- 10.15847.771+8
- 1.1046548.656+4
- 2.286130.688+3
- 3.384134.741+4
- 4.2446974.715-2
- 5.24285.740-1
- 6.390250.609+13
- 7.14848.755+15
- 8.17201056.620+1
- 9.364159.696+9
- 10.23775.760+2
- 1.1430530.730+1
- 2.1090428.718-1
- 3.684466.595-1
- 4.323140.698-1
- 5.585367.614-1
- 6.17486.669+5
- 7.189122.608+1
- 8.836475.638+5
- 9.352235.600+1
- 10.354197.642+1
- 1.627268.701+1
- 2.19661066.648-1
- 3.282266.515+2
- 4.468144.765+2
- 5.892478.651+6
- 6.127119.516-1
- 7.984563.636+1
- 8.222100.689+19
- 9.862407.679+3
- 10.26582002.570+2
- 1.2056347.856+12
- 2.23392.717+3
- 3.908360.716-1
- 4.1427559.719+7
- 5.35211257.737+3
- 6.21761.781+4
- 7.1068.930+10
- 8.905420.683+4
- 9.837426.663+3
- 10.1051428.711-1
- 1.1435762.653+2
- 2.581351.623+2
- 3.413188.687+1
- 4.17593.653-2
- 5.17177.690+1
- 6.716390.647-1
- 7.292100.745-4
- 8.1396818.631+6
- 9.471239.663+5
- 10.34941721.670+3
- 1.832390.681+1
- 2.25121553.618+14
- 3.172100.632+3
- 4.19485.695+2
- 5.245151.619-1
- 6.390198.663+1
- 7.212125.629+2
- 8.659464.587+4
- 9.773335.698+3
- 10.200105.656+7
- 1.11991013.542-1
- 2.959532.643+2
- 3.423224.654+3
- 4.16111022.612+2
- 5.237160.597+8
- 6.4219.689+7
- 7.13591.597+4
- 8.525404.565+1
- 9.123128.490-4
- 10.608557.522+2
- 1.79692976.728+1
- 2.416162.720+10
- 3.345161.682+4
- 4.791223.780+8
- 5.609262.699+6
- 6.1429249.852+13
- 7.18269.725+6
- 8.332226.595+12
- 9.1428546.723+16
- 10.48861112.815+1
- 1.559246.694+14
- 2.23459.799+6
- 3.2407766.759+11
- 4.330111.748+8
- 5.23431468.615+10
- 6.13744.757+7
- 7.876525.625+2
- 8.537243.688+10
- 9.825394.677+1
- 10.19471327.595+4
- 1.870295.747+2
- 2.24387.736+3
- 3.18769.730-1
- 4.842347.708-1
- 5.575316.645+31
- 6.378209.644+1
- 7.1008548.648+2
- 8.317234.575+2
- 9.5511.833+6
- 10.457301.603+2
- 1.20751504.580+8
- 2.41752086.667+5
- 3.686364.653-1
- 4.859535.616+11
- 5.9672.571-1
- 6.46422376.661+2
- 7.979450.685+7
- 8.463248.651-2
- 9.1557974.615+10
- 10.384171.692+2
- 1.502184.732+6
- 2.951221.811+12
- 3.592102.853+2
- 4.532168.760+4
- 5.20254.789+9
- 6.287125.697+5
- 7.1565563.735+6
- 8.1048188.848-2
- 9.22101176.653+8
- 10.13134.794-2
- 1.1181490.707+6
- 2.27841490.651+5
- 3.18775.714+7
- 4.28791.759+3
- 5.10131.765+2
- 6.337180.652+1
- 7.212106.667+2
- 8.525261.668+7
- 9.9226.780+6
- 10.955498.657+4
- 1.247142.635+3
- 2.11444.722+1
- 3.17269.714+2
- 4.36521184.755-1
- 5.770417.649-1
- 6.453165.733+4
- 7.12941.759-1
- 8.574406.586+2
- 9.343223.606-1
- 10.11967.640+3
- 1.11321138.499+4
- 2.1025765.573+1
- 3.19388.687+2
- 4.479294.620-1
- 5.483337.589+2
- 6.564375.601-1
- 7.825798.508-1
- 8.861721.544+3
- 9.519358.592+1
- 10.1039733.586+1
- 1.816139.854+4
- 2.47069.872+5
- 3.902305.747+2
- 4.244100.709+1
- 5.408214.656+3
- 6.347136.718-1
- 7.371195.655+1
- 8.742449.623+3
- 9.403289.582+1
- 10.12857.692+8
- 1.413212.661+9
- 2.437231.654+2
- 3.22461179.656-1
- 4.338154.687-1
- 5.286117.710+2
- 6.243162.600+6
- 7.1137936.548+2
- 8.228146.610+1
- 9.19589.687+1
- 10.23572.765+3
- 1.1677802.676+14
- 2.668189.779+11
- 3.16993.645+3
- 4.871324.729-1
- 5.16592.642+7
- 6.330128.721+1
- 7.12436.775+10
- 8.821492.625+5
- 9.13056.699-1
- 10.383267.589+1
- 1.20361757.537+1
- 2.26692284.539-1
- 3.244158.607-1
- 4.520341.604+5
- 5.13381.621+1
- 6.508411.553+1
- 7.14241373.509+1
- 8.476333.588+4
- 9.14275.654+4
- 10.191121.612+4
Data provided by
Relic Entertainment
Replay highlight
VS
-
cblanco ★ -
보드카 중대
-
VonManteuffel -
Heartless Jäger
Einhoven Country
Honor it
16
Download
2748
uploaded by XXxxHeartlessxxXX
Board Info
488 users are online:
488 guests
4 posts in the last 24h
7 posts in the last week
20 posts in the last month
7 posts in the last week
20 posts in the last month
Registered members: 64336
Welcome our newest member, Aqkngq40
Most online: 4501 users on 26 Oct 2025, 01:00 AM
Welcome our newest member, Aqkngq40
Most online: 4501 users on 26 Oct 2025, 01:00 AM
