Does someone know why relic didnt Gave them projectiles in the first place?o.O i cant find any reasonable reason for it
I don't know why, but I can only speculate.
My theory is that they wanted to implement "ultra-high velocity shell" effects into the game. If a shell is travelling that fast anyway, they might have thought that it wouldn't make sense to spawn/animate a shell anyway.
The downsides are the following:
- This seems to mess with how collisions are calculated in the game
- It might also have something to do with the fact that non-penetrating hits share the same visuals as penetrating hits
I base my theory on the following:
- I remember watching one of those Relic sneak-peek casts about the Brits. When the devs were talking about the Firefly they were raving about the ultra-high velocity projectile physics they were introducing with the Brits.
- IRL, If I'm not mistaken, the 17pdr, Firefly and Comet all fired the same projectile
- In game, the 17pdr, Firefly and Comet all suffered from the missing-projectile curse for a long time
I am not sure exactly when the 17pdr and the Firefly were fixed - this was mentioned in 2 separate patch notes actually. Nowadays the 17pdr and the Firefly do have a projectile.
TBH, this thread belongs to the Bug Forums section

#CometProjectileMatters