I am also of the opinion that we should trial USF T0 mortars. Obviously, the stats need to change, because they are ridiculous.
If we run out of ideas about what should change, I also propose the following idea:
- Give the mortar pinpoint accuracy, but
- Dramatically increase the mortar shell travel time
- (this is in addition to the other nerfs already proposed)
The idea is that the mortar forces you to move. The mortar will be incredibly strong if you don't want to move your units (e.g., spamming lmgs), but:
As long as you keep moving, the mortar will be trivial to dodge (you can already predict where it hits). This is sort of like the Walking Stuka Barrage; its biggest strength (pinpoint accuracy) is also that unit's greatest weakness.
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