Yet t70, stuart and AEC have just that vs ostheer, seeing as they hardcounter ostheer lights.
Heck, even the HT's from sov and USF can beat the 222, leaving only the atg as a viable counter.
Why is it ok for ostheer and okw to sink 270-320 mp into a pure AT unit in the hopes of stopping lights, but it's somehow "unreasonable" to expect the same from allies?
Could you explain why it is said that Luchs comes out fast when the required resouces to buld a Luchs, Stuart or AEC are:
MP Fuel Start Fuel Build Time
Luchs 100+200+265: 565 15+50+60: 125 10 45 s
Stuart 200+270: 470 60+70: 130 15 50 s
AEC 180+100+280: 560 30+15+60: 105 20 45 s
I'm just trying to understand why the Luchs is said to have a insurmountable rush time when it has comparable or higher costs to its counterparts.
The Luchs is killing strategic diversity in the game because it makes certain builds impossible due to its oppressive timing.
Your analysis doesn't exactly hold because...
For Brits:
- You didn't account for the fact that they will absolutely need to research their infantry upgrades ASAP for their Tommies to have a chance in DBP
- The AEC is no wiping machine. The Luchs hardcounters brit infantry (since they can't simply pull fausts out of their asses), and the AEC is almost completely useless vs infantry. Especially OKW infantry.
For USF:
- The stuart is not exactly the same wipe machine it once was. It's mostly irrelevant vs infantry, but it's good at harassing; not wiping
- In any case, the Stuart isn't good at wiping the Luchs; it's mostly good at keeping it at bay
- Now, can you do the same cost analysis for what happens if you go Lieutenant? Because that will show you exactly the magnitude of how oppressive a 6-ish minute Luchs is.
And also why is an AT gun not an acceptable counter? Sure its immobile but consider OKW vs Clown car. Apparently the option of building (blindly) a rak is good enough for OKW, why isn't building a 6 lpr or m51 not good enough for USF or UKF?
That's because Soviet AT gun requires you to build T2; that's mostly OK though (though, the Zis gun is by FAR the slowest firing AT weapon in the game). USF AT gun, however, requires you to build Captain, and getting both Lieutenant and Captain is expensive.
Getting both officers used to work just fine for USF in the live version, due to call-in meta abuse. However, that doesn't work anymore, now that emergency M10's are no longer available.
Finally for UKF a single AT gun does jackshit vs Luchs. The Luchs can simply yolorush it and strafe it (due to lack of AT snares). If you've also played DBP at all, and tried to play UKF in DBP you would also notice that you aren't having such an easy time floating the MP needed to get 2 AT guns. That's because you really need to buy those infantry upgrades ASAP, and Tommies will bleed you like crazy until then.
This is only acceptable, if it is acceptable for Luchs to kill strategic diversity, just like pre-nerf T-70, AEC and Stuart were killing strategic diversity.
So 85 second build time for clown car and other light vehicles?
Clown cars can be soft-countered by small arms fire. Luchs can't. That's because Luchs has 55 armor, and is immune to small arms fire. In fact, Luchs will also chew other light vehicles and spit them out again.
Clown cars also become completely irrelevant the moment snares enter the field. A luchs is relevant during the entire game, due to its damage and range scaling with veterancy.
Clown cars actually have a window of them being useful. Luchs has no time limitations to fight against.
They suggested it to have a 85 second build time? I highly doubt that. It is way too excessive. Don't get me wrong, the thing is too potent in the live version. However, the KT build time is 90 seconds, the panzer II luchs now has an almost equal build time.
The game is four years old. And still they change the building time more than 100% in one single patch. Instead of slowly adapting the build time by let's say 5-10 seconds, check if this is okay and adapt it if necessary in upcoming small patches, they just again (as always) take the biscuit and make groundbreaking changes without anyone asking for them.
Luchs build time is irrelevant. That's because for every single unit you build out of T2, you need to spend a big amount of fuel.
Thus, even if your Luchs is taking longer to build, it doesn't prevent you from buying anything else in the game. Your MGs are at T0. Your paks are at T0. Everything you would ever conceivably want to queue while your Luchs is building is on another tier.
The inflation in the arrival time isn't that dramatic either way.
- Luchs can come around minute 6.
- With the changes, Luchs can now come around minute 6:45
This is not a 100% increase on arrival time. A 100% increase in Luchs delay would make it come at minute 12:00. This is obviously not the case.
Thus, please help me understand the reasoning behind your complaints.