Icons minimap incorrect currently 1.04:
WEHR
HT250 with troops (they have very small icon vehicle instead of the light vehicle).
BRITs
Sexton (It has a bigger icon with respect to the Priest that is correct).
SOV
Zis-6 Truck has a medium icon instead of of the light vehicle.
Edit:Icons minimap incorrect currently 1.04:
I've just readjusted them for WBPv1.5. 250 looks a bit bigger, but not much, to make it easy to pinpoint this as a transport vehicle. Zis truck has the same size.
I also shrunk Sexton by 8% to give it similar size to Priest. I don't know if both icons are too big, still, though. As a USF player, where most of my tanks are medium-size, I want to be able to tell where my Priest and Jacksons are, and ideally to tell them apart from shermans.
Let me know if there's any other icons that need finetweaking.
In the game, there are basically 2 types of minimap icons:
- Default one, which is what medium+ tanks get, both live version and in the mod
- Scout car ones (that looks a bit square. Normally it's only for 222, but I gave all reinforcementHTs the same icon)
The icon sizes are governed separately by "minimap_texture_scale" which is under the sbps.
If somebody wants to undertake telling me for which units to use the scout_car icon, and for which units to leave the default icon, please be my guest
I think that the goal of the minimap icons change should be so that players can readily identify where their units are:
- The bigger the stronger
- Ideally, utility units (e.g., reinforcement halftracs/mobile artillery) should have the right icon size to make them easier to discern
- The icon variety should reflect the variety of the faction. For instance, USF has mostly medium tanks, thus I made Pershing look bigger
My guestimate is that there will be at least 4 versions to go. Thus, we have a lot of time to improve and perfect minimap icons.