Why not just lock every single call-in vehicle behind tech? So that you can call in the vehicle only if you
1.) got enough CP and
2.) built the associated tech building
(but the vehicle will still remain an off-map call-in)
I don't disagree that FRPs should be, ideally, removed from the game.
What I'm trying to establish alternatives for OKW. Having a tech-tied limited-to-1 immobile base will probably not be sufficient for the faction.
Then do it like the vCoH brit HQ so that the med HQ can deploy and re-deploy whenever it wants
Nah I think making reinforcement next to IRHT and/or Stuka possible would be a good first step then, we would see if this would be enough compensation or not.
Every single allies HMG is totally fine.. dshk is even kinda broken.
The only exception imo is the maxim HMG (before it reached vet 2 at least). That thing has been too overnerfed in puncto supression, sometimes squads manage to just run straight at it and throw a grenade before the maxim can supress it.
It would also be awesome if vet 0 Stuka would lose its 100% accuracy creeping barrage, and have a normal barrage with same scatter behavior like panzerwerfer instead.
And maybe that vet 3 or 4 now additionally (next to increased range / incendiary barrage) unlocks the creeping barrage
I think nobody has a problem that OKW can reinforce on the T1. Its just the forward retread point! I mean you blob in, retread, 30 sec later you are on the field again and blob again...
This does no matter in 1vs1 I know, but in 2vs2-4vs4.
And I have no problem to kill the forward retread point from brits as well.
I think USA is fine, Major comes very late. But for OKW and Brits this FRP is just non sense shit
OH GOD YES, remove frp, from TOP PLAYER in 1v1 and 2v2, YOU HEARD IT! good that here is some other smart person atleast, not just these fking noobs shouting out shit and not knowing anything about the current game balance in 2s. and sadly, double soviet would work, if there wasnt this frp. So we(me,asten,talisman) got into conclusion it has to be usf/ukf with maximal abuse to win double okw vs even decent players.
Now stop spreading this allied/axis fanboi shit here, you dumb cuck like this blvak guy seems to have all his prideposts okw games, so pls dont even take part here.
Soviet mid game definetly stops okw, but eventually the veterancy and very likely frp kills you in the end. And what rank 1k players here talking about stuka dodging ? can i pls cry ? i just played yesterday vs OMG 100 ranked players in 2s and first barrage calliope making 14 kill. IMAGINE, whole army, vs 100 RANK PLAYER OMGSCOOTS. yet 1000ranked guy tells about dodgin stuka here.
Made my day to read ur spoiler theodosis, atleast somebody in this community uses brains
Peace & love
epic post, though I got the feel that certain ppl who posted in this thread before will run and go BabyRage to a mod
We haven't found out a bullet proof strategy yet (doubting this strategy even exists...) but double Soviets seem the way to go: One spams T34/76 (or T34/85s or M4Cs) and the other one supports with SU85s. One player uses T1 (mainly Penals who can get rid of trucks easily with Satchels) and the other one T2 (mainly Maxims for suppressing blobs; dodging Stukas shouldn't be impossible). While one player has Mark Target available to counter KT or JT the other one utilizes a doctrine that has both howitzer and 200 munitions bombing run.
Try lethal pushes as often as you can although it might seem to cause plenty of casualties. Considering the fact though how OKW late game will look like this approach is the less painful one.
sounds very decent, thank you so much. Definitely gonna try that out!