I just had a game where my teammate did not load at all. After the game started AI was completely inert.
like this?
https://www.coh2.org/replay/89642/bug-report
Thread: bugs after Version: 4.0.0.2346824 Jun 2020, 15:38 PM
I just had a game where my teammate did not load at all. After the game started AI was completely inert. like this? https://www.coh2.org/replay/89642/bug-report In: COH2 Bugs |
Thread: Mini Patch - June 22 202022 Jun 2020, 22:57 PM
At first I was confused by this goliath change too but I think the "bug" was that the goliath can be built at 0cp even though the other stuff from that ability slot (recon-boobytrap and sws truck radio equipment) required 1 cp, so it's more of a bugfix and less of a balance change. About the other stuff: most of it seems really good, especially the commander-ability changes. I think the UC vickers change will have a small impact at least, but the bolster change will do nothing at all. In: COH2 Gameplay |
Thread: CoH2's big gameplay issues21 Jun 2020, 20:19 PM
Allies having 60-70% win rate in the last 2v2 tourney makes you think the game is balanced? I am confused. If we only took the win-rates from the later rounds it would be even higher and in the finals Axis didn't win a single game. So I definitely would not call this balanced unless the balance team is striving for historical balance. Completely disagree, I think by far the biggest factor in 2v2 is map & spawn (next to the players making the correct decisions ofc). I'm curious how "OP" allies will be if we let them play north spawn on Elst Outskirts, Eindhoven and Wolfheze. On all 3 maps I think the map works against the north side, with cover, sightblockers and garrisons that make a comeback way harder compared to south once you got pushed back or opponent dug in on a VP / resource sector. In: Lobby |
Thread: US Pak Howitzer Is Out Of Control 18 Jun 2020, 18:54 PM
Also, what a genius idea that was to nerf the Mortar Halftrack phosphorus into the death.... but leave the vet 1 pakhowie phosphorus as it is so it still brings down squads to 1HP within 10 seconds :^) In: COH2 Balance |
Thread: Yet another example of Allies being way too strong.18 Jun 2020, 17:44 PM
I've explained this before but this is an issue of (double) OKW and not imbalance. OKW faction design is kinda trash and has no strong tool vs spamming or blobbing of the same unit. Pretty much the same problem when you play brits vs someone who blobs JLI or Obers In: Replays |
Thread: CoH Master League: Man lebt nur Zweimal15 Jun 2020, 16:03 PM
Really looking forward to it! Loving the idea of changing the rules & mode of each 1v1 cup so the meta doesnt become stale In: News |
Thread: Its a brit thing14 Jun 2020, 20:46 PM
vs team of 2 rank 2000 ![]() Maybe next time upload a replay of you stomping rank 5000 players, just to really prove your point ![]() In: Replays |
Thread: USF M20 dead?8 Jun 2020, 12:10 PM
![]() Very good, this matches my suggestions too In: COH2 Balance |
Thread: Loss in a game that never happened.7 Jun 2020, 13:13 PM
I found this loss in my stats in a game that I ve never been in. How is that even possible to happen?? The cancer of this game will never stop surprising me. https://imgur.com/gzT8qJ4 lol the last time I got you as teammate you were afk for the first 10 minutes, saying "I didn't know that I was searching for a game" as excuse.... so Im pretty sure you did the same shit again. P. S. pls stop trolling with weird dumbass build-orders ![]() In: COH2 Bugs |
Thread: USF M20 dead?4 Jun 2020, 20:03 PM
I just can't believe what I'm reading sometimes. Ostheer stock light vehicle is a glass cannon and there are players who can use it really well. It has no crew, no smoke and no armour upgrade. It can't lay better version of a teller. I understand people would still say it is OP. Just incredible. Then how comes nobody uses it anymore? ![]() In: COH2 Balance |
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