You accused me of hacking in a twitch chat
It's ok just say your uncle was playing for you that day
Germany
Germany
Thread: Ok, i`m a hacker?12 May 2021, 00:17 AM
It's ok just say your uncle was playing for you that day In: Replays |
Thread: UKF BluSonicX Balance Operation10 May 2021, 11:57 AM
I still remember one guy (who got banned in the meantime) that wanted to prove how OP a 6x section build is in 1v1 tournaments 2 years ago, just to get clapped in 20 minutes by a top 5 Wehrmacht player ![]() Anyway, as mentioned before: Wait for the next iteration of the patch and the whole patch overall. It should massively improve things for the british faction In: COH2 Balance |
Thread: Change rush-walking stuka timing for 3v3/4v41 May 2021, 20:49 PM
Idk man, I would agree the early stuka timing was kind of necessary in teamgames when maxim, 50cals and/or packhowitzers were still pretty OP. But nowadays it would be justified imo to lock the stuka behind the schwerer panzer HQ. The power level (high accuracy and big onehit-kill radius on the rockets) of this unit on lane maps doesnt fit to its early timing at all and clearly is a leftover from low-income 2014 OKW design. Buffed smoke from leigs is more than enough now to put a stop to MG spam In: COH2 Balance |
Thread: Commander Update Beta 2021 - Soviet Feedback22 Apr 2021, 11:21 AM
Have you seen vet 2 Partisans attacking out of camouflage with their free +50% accuracy? They can melt through vet 3 panzergrens if caught off-guard. And they also can throw a frag nade out of camouflage, stormtroopers can't In: COH2 Balance |
Thread: Commander Update Beta 2021 - Soviet Feedback22 Apr 2021, 11:14 AM
Buff Partysans and bring back sniper in an m3(doctrinal) 5men PPsH partisans not enuff? D: In: COH2 Balance |
Thread: Commander Update Beta 2021 - General Feedback19 Apr 2021, 21:01 PM
"We are giving Infantry Sections further options that are not just emplacements to allow for more defensive play." Oh no! Mines & Wire on sections! Maybe this commander slot actually does something now in higher level games. Previously it was a whole slot just so sections could build & repair emplacements at -50% reduced speed compared to sappers that now come at t0 Expected more changes tbh. Patch overall looks good except for the unnecessary Osttruppen buff It's only fine-tuning at this point. No more massive adjustments. About Osttruppen I understand you, but I think it's rly only a small buff to their lmg42 which will still be significantly worse than gren lmg42 In: COH2 Balance |
Thread: Close the Pocket Bug Ettelbruck Station 18 Apr 2021, 12:32 PM
Here is your answer. The brit built a forward observation post. Many people dont know this but forward HQs where ambient (civilian) houses get converted, keep your territory connected until the FHQ gets destroyed, no matter if you are no longer connected to your main base territory. There are 3 FHQs in CoH2 (soon): 1. Soviet FHQ from Urban Defense doc 2. Brit Observation Post from Tactical support doc 3. Wehr Resupply Station soon from Joint Operations & Festung Support doc So not a bug, just a mechanic in the game https://cohdb.com/replays/11854 In: Replays |
Thread: Making the Panzer HQ cost 90 fuel delays P4.15 Apr 2021, 12:56 PM
PanzerKampf delivering memes like a champ In: OKW Strategies |
Thread: The game slowly moves away from an historical WW2 game14 Apr 2021, 11:51 AM
PanzerKampf delivering memes like a champ In: COH2 Gameplay |
Thread: Higher armour for Panthers12 Apr 2021, 22:46 PM
We had that already from 2013 to 2017 and it was kinda meh. Panther used to have 800hp but higher armor with 960 at vet 2 In: COH2 Balance |
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