
"Fortunately" Ive only seen it on Rear Echelons so far. The squad is meant to have a sweeper and 2 bazookas, but 1-2 bazookas can disappear permanently if you reinforce while still consuming the weapon slots
Thread: Slot item weapon disappear on reinforced squad1 Oct 2022, 11:12 AM
This bug is in the live game too ![]() "Fortunately" Ive only seen it on Rear Echelons so far. The squad is meant to have a sweeper and 2 bazookas, but 1-2 bazookas can disappear permanently if you reinforce while still consuming the weapon slots |
Thread: Skins not working30 Sep 2022, 16:34 PM
Ok, well do you guys still get to see skins in mp games? I think in automatch only the official Relic skins work. Note that it's possible that other players may not be able to see your skin if it's non-historical and they disabled non-historical skins in their settings. I think the community & mod skins only work in custom games In: COH2 Gameplay |
Thread: Pathfinder Nerfed?29 Sep 2022, 19:44 PM
serealia is an exact carbon copy of the old site. Same looks and everything. Maybe thats why In: COH2 Balance |
Thread: Pathfinder Nerfed?29 Sep 2022, 10:26 AM
That was the original stats page before serealia. And before a storm & fire nuked the servers in france of the previous site ![]() We also lost the detailed intel bulletin database back then ![]() In: COH2 Balance |
Thread: Pathfinder Nerfed?28 Sep 2022, 12:23 PM
Pathfinder use to weapons: this. The accuracy values of the scoped garand at short/medium/long range should be something around 0.34/0.57/0.91 if I remember correctly, and I am 95% sure. In: COH2 Balance |
Thread: First look of the new UI 24 Sep 2022, 15:19 PM
hmm In: COH3 Central |
Thread: First look of the new UI 23 Sep 2022, 14:20 PM
Idk man, I'd say we should at least try and give it a shot for a couple weeks and then determine how good or bad it is. I still remember very well: When I started playing CoH2 in 2013 after 4 years of CoH1, I absolutely disliked the new UI and was like "omg this looks so shit, CoH1 UI is much better" but after a couple weeks I loved it In: COH3 Central |
Thread: First look of the new UI 22 Sep 2022, 22:55 PM
I think if the unit card gets moved to the right, above the resource counter, then it's okay In: COH3 Central |
Thread: [IGN First] #5 Campaign Map Deep-Dive20 Sep 2022, 16:56 PM
Gib new multiplayer info/build please In: COH3 Central |
Thread: Encirclement is just the best commander ingame12 Sep 2022, 22:27 PM
I think vs "skilled" players, the game will be lost before you even reach 12cp if you're focusing on the Close The Pocket aspect of that commander ![]() |
![]() |
![]() |
![]() |
11 | ||
![]() |
![]() |
![]() |
1 |