"We wanted to make the difference between attack and defence"
This is exactly whats missing with the current UKF

Thread: Change the hammer/anvil structure!19 Jun 2016, 16:26 PM
"We want to make player´s decisions valuable" "We wanted to make the difference between attack and defence" This is exactly whats missing with the current UKF ![]() In: COH2 Gameplay |
Thread: Change the hammer/anvil structure!19 Jun 2016, 16:21 PM
https://www.youtube.com/watch?v=Smsv9N5qOnw Guys look at this, especially 1:00-1:30.... Quinn Duffy is explaining the Hammer/Anvil strat shortly, but if as it was a big part of UKF (which is not ![]() ![]() In: COH2 Gameplay |
Thread: Change the hammer/anvil structure!18 Jun 2016, 14:57 PM
And avoid things like: "Ok, I actually managed to build my sim city, now I can spam comets and stomp everything" This leads to another thing... I know this idea is risky and a bit light headed, but what if all emplacements would be blocked for Hammer queue then? In: COH2 Gameplay |
Thread: Change the hammer/anvil structure!18 Jun 2016, 14:55 PM
My main idea is that your early game choice for either anvil or hammer is bound to your late game-play In: COH2 Gameplay |
Thread: Change the hammer/anvil structure!18 Jun 2016, 14:53 PM
But wouldn´t the problem be solved if you just add "unlock comet/churchill" upgrade for t2? and based on if you have chosen anvil or hammer, it would be either unlock comet or unlock churchill" for maybe ~150 MP, 50 fuel In: COH2 Gameplay |
Thread: Change the hammer/anvil structure!18 Jun 2016, 14:08 PM
And you still haven't addressed the tech cost and timing problem you've created, unless the anvil/hammer at T1 will be 150/15, which then in turn create a timing problem of comet and churchill. With timing problem you mean those units would be produced too early or what?? and what do you mean with medium vehicles come too late? These changes would´nt delay anything In: COH2 Gameplay |
Thread: Change the hammer/anvil structure!18 Jun 2016, 13:51 PM
For the current cost of bofors or aec unlock I assume? You can imagine it like this: the bofors upgrade is being replaced with the anvil upgrade in the t1 building, and the same for the aec/Hammer.... but you still have acces to Bofors/ AEC then In: COH2 Gameplay |
Thread: Change the hammer/anvil structure!18 Jun 2016, 13:36 PM
The issue you are trying to address here is the Comet being way too cheap. That is not the way to do it. Yah okay, but wouldn´t that nerf the comet a bit also? ![]() In: COH2 Gameplay |
Thread: my replay18 Jun 2016, 13:32 PM
Didn´t check that before #nubmistake In: Replays |
Thread: Change the hammer/anvil structure!18 Jun 2016, 13:31 PM
Guys, I came up with an idea (I dunno if this idea is new or old^^), but what would you say if a UKF Player needs to choose between hammer or anvil in the t1 Building already instead of in t2? The idea with this hammer/anvil mechanics is great, but to be honest it´s only a small part of UKF as a result that it takes part in late game only. That´s kind of wasted potential, isn´t it? If a Player chooses in early game already after building t1, it would be an effective usage of this potential, ALSO this would mean that Hammer strategy forces the player to use AECs and blocks the bofors(OR ALL EMPLACEMENTS?), Anvil forces him to use bofors. And isn´t the bofors + comet combination "a bit" lame? This would avoid the - in my opinion very stupid- Sim City + comet spam "super strat" ![]() In: COH2 Gameplay |
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