5 men Panzergren call-in that also got a flamer and smoke grenades
Profile of aerafield
General Information
Steam: 76561198062101687
Residence: Germany
Nationality: Germany
Timezone: Europe/Berlin
Game Name: [NS] aerafield
Steam: 76561198062101687
Residence: Germany
Nationality: Germany
Timezone: Europe/Berlin
Game Name: [NS] aerafield
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Post History of aerafield
Thread: Ardeness Assault MP maps into automatch22 Jun 2018, 08:13 AM
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Thread: Churchill Crocodile is not worth the resources22 Jun 2018, 08:03 AM
Mate you just compared the best flamer tank with the worst flamer tank. Im not even kidding, go test the flame hetzer a bit more in case u didnt after its buff in DBP. Go med HQ into t4, no flak HT so u can rush the hetzer. It's a cheap unit that is much faster than KV8 and croc and it wipes out an AT gun or a clumped squad in 1-2 bursts, so u can steamroll ur opponent if he doesnt have tank destroyers yet. And also, since it'a a flamer tank it doesnt rely on any lucky RNG rolls in order to kill stuff unlike 99% of the units in CoH2 In: COH2 Balance |
Thread: Counters to double Churchill(basic) as Okw?19 Jun 2018, 14:45 PM
will you stop commenting on stuff you never play yourself one day? A rank 1000 OKW-only player who tries to explain how top 10 1v1 brits should be played Oh wait, nearly ALL of your "expertise" tips are COMPLETE GARBAGE and ridiculous af, not a surprise tho. Thanks for the laughs as always It's as if someone wants to tell you how easy it is to serve the army even tho he never had military service in his life. Go play some real brit games for once -and with real I mean vs top 100 opponents and not 1 game per month vs rank 5000 day one noobs- or STFU about stuff you have 0 personal experience about. You probably still think that Brits are OP cuz you constantly lose vs them with your 5 APM potato micro. In: COH2 Balance |
Thread: Elst Outskirts18 Jun 2018, 14:48 PM
This map does not have many issues IMO, however.... 1 2 The buildings that cover the cutoffs for the fuel points are extremely dominant. Multiple windows are facing the cutoff and they are made of cement as well. There are windows on all 4 sides as well. Basically you must hold them at all costs which is kinda annoying and limits dynamic play on this map. Not only that, but... 3 4 there are also 2 buildings (1 on each side) that are essential for holding the fuel point. All together limits dynamic play even further cuz those buildings are way too important and effective for ignoring them. This also makes the map kinda unbalanced for factions that are not that good at clearing buildings unless you pick a certain commander (UKF, USF, OKW). My suggested options to improve this map are: 1) swap the cement buildings at the cutoffs (pictures 1 & 2) with a wooden structure, for example a wooden church like the one on semosky left to the middle VP or the one on General Mud above the right VP. 2) Replace the houses that cover the fuel (pictures 3 & 4) with heavy cover, e. g. a destroyed-tank-wreck. 3) remove the windows on the cement cutoff-houses that cover the side that is facing the middle of the map to make HMGs inside those houses less dominant and flanking more accessible 4) add more heavy cover (e. g. truck wrecks) around both cut-off houses, especially on the north side. The south player already has a little truck wreck near the southern cutoff house which makes the house a little bit less frustrating to deal with if the opponent captured it, but the north player only has a truck wreck which is located on the left side of the northern cut-off house, on the northern side of the house there is only a little fence that includes minimal heavy cover. Needless to say it should be enough to pick ONE option. |
Thread: Churchill Crocodile is not worth the resources18 Jun 2018, 12:17 PM
There is no "L2P noob" at all in this. IMO Crocodile is the worst flamer tank in the game cuz of the very steep price. Main gun damage was nerfed to 80 so it's basically not even existent, and the tank is too slow for being very useful at the time it arrives on the battlefield. Since the flamer nerf it's good at clearing out weapon teams, but that's all. Crocodile is only good if the opponent's sole AT source is AT guns, which simply isnt the case at the point of the match the croc arrives. Once the enemy has a JP4, stugs or panther(or even JT/Elefant), the crocodile is heavily reliant on AT support. And that is the issue of UKF, due to lack of snares and slow-firing fireflies you need to focus a lot on having enough AT power on the field, so it obviously isnt good to invest so much in a unit that is utterly useless vs vehicles. In: COH2 Balance |
Thread: Why was Katyusha nerfed again?17 Jun 2018, 21:53 PM
This thread is so FailFish lol, but what else can you expect from most .org threads? Katy wasnt nerfed in last balance patch. this. By the way, the Katyusha isnt weak at all. IMO it definitely belongs to the top 2 of rocket arty cuz of its consistency. Some say the Panzerwerfer is better, but IMO the Panzerwerfer is more situational. Pwerfer is better at getting wipes on short and mid range and it's pretty effective vs mobile infantry as well, but it kinda sucks on long range. Katyusha covers a very big area and has a lot rockets equipped that deal a lot damage. The Stuka is the best rocket arty in the game vs weapon teams, shutting them down completely and arriving on the battlefield the earliest out of all arty pieces, but it's pretty useless vs mobile infantry. Land matress and Calliope are pretty meh nowadays. In: COH2 Balance |
Thread: G1Talisman vs Hans EPIC GAME16 Jun 2018, 20:59 PM
Yeh watched it live, it was completely insane. gg wp to both sides In: Replays |
Thread: Randomised subtitles on GCS2.ORG14 Jun 2018, 13:24 PM
How about "This is what we've trained for" or "This is it", both are quotes from the OKW Sturmpioneers In: GCS Discussion |
Thread: Company of Heroes 3 with WhiteFlash12 Jun 2018, 13:12 PM
Btw I REALLY hope they bring back the "Operations" from vCoH or something similar in CoH3. Assault and Panzerkrieg were just amazing. And Stonewall was really remarkable and exciting as well cuz it was a PvE match that was actually NOT boring af, even if you are used to PvP-only. In: News |
Thread: Company of Heroes 3 with WhiteFlash12 Jun 2018, 12:44 PM
DevM's quote: Faction design in CoH1 was in many ways superior to CoH2's , many of the basic tools were already there without the need for a commander and the original factions played out in interesting ways due to the high costs associated with any major teching decision. What CoH2 factions have going for it is a more noob friendly approach,[...] I am sorry but where exactly is the difference to CoH2 here? Can someone explain this to me? Where exactly do Wehr and Soviets in CoH2 lack a basic tool you need to pick a commander for instead? And DLC factions lacking basic tools and going for a noob friendly approach is exactly the same in vCoH. Brits have terrible design (just like CoH2 brits) and are easy to abuse, and Panzerelite is very similar to OKW's release state... No HMG (OKW HMG34 used to be a commander call-in), no snipers, means the majority of your army consists of frontline infantry and vehicles. No flamers. The craziest part about vCoH DLC factions is that they do not have ANY mobile team weapons AT ALL. ( I do not count the commando vickers/mortar from the HQ glider). About the points in the text that are kinda objective (and not personal preference) I agree, especially with the complaints about CoH2 DLC commanders. But oh well, unfortunately this is what nearly all videogames these days developed into. A few things I would like to add are: - as mentioned before, the complaint about demos is out-dated since demos in CoH2 already got changed and are the exact same like vCoH demos now - not a single criticism about vehicle call-ins in vCoH not costing any fuel In: News |
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Latest replays uploaded by aerafield
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VSSoE-Sturmpanther- [NS] aerafield ACUpat Ph.D. JohnBravoArcher Warthog =LK=Lend-Lease Jagdtiger (ГОДНО) {Slav} BoberBug-abuse report (as requested)by: aerafield map: Steppes34-4,372
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