There is no "L2P noob" at all in this. IMO Crocodile is the worst flamer tank in the game cuz of the very steep price.
Main gun damage was nerfed to 80 so it's basically not even existent, and the tank is too slow for being very useful at the time it arrives on the battlefield.
Since the flamer nerf it's good at clearing out weapon teams, but that's all. Crocodile is only good if the opponent's sole AT source is AT guns, which simply isnt the case at the point of the match the croc arrives. Once the enemy has a JP4, stugs or panther(or even JT/Elefant), the crocodile is heavily reliant on AT support.
And that is the issue of UKF, due to lack of snares and slow-firing fireflies you need to focus a lot on having enough AT power on the field, so it obviously isnt good to invest so much in a unit that is utterly useless vs vehicles.
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Steam: 76561198062101687
Residence: Germany
Nationality: Germany
Timezone: Europe/Berlin
Game Name: [NS] aerafield
Steam: 76561198062101687
Residence: Germany
Nationality: Germany
Timezone: Europe/Berlin
Game Name: [NS] aerafield
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Post History of aerafield
Thread: Churchill Crocodile is not worth the resources18 Jun 2018, 12:17 PM
In: COH2 Balance |
Thread: Why was Katyusha nerfed again?17 Jun 2018, 21:53 PM
This thread is so FailFish lol, but what else can you expect from most .org threads? Katy wasnt nerfed in last balance patch. this. By the way, the Katyusha isnt weak at all. IMO it definitely belongs to the top 2 of rocket arty cuz of its consistency. Some say the Panzerwerfer is better, but IMO the Panzerwerfer is more situational. Pwerfer is better at getting wipes on short and mid range and it's pretty effective vs mobile infantry as well, but it kinda sucks on long range. Katyusha covers a very big area and has a lot rockets equipped that deal a lot damage. The Stuka is the best rocket arty in the game vs weapon teams, shutting them down completely and arriving on the battlefield the earliest out of all arty pieces, but it's pretty useless vs mobile infantry. Land matress and Calliope are pretty meh nowadays. In: COH2 Balance |
Thread: G1Talisman vs Hans EPIC GAME16 Jun 2018, 20:59 PM
Yeh watched it live, it was completely insane. gg wp to both sides In: Replays |
Thread: Randomised subtitles on GCS2.ORG14 Jun 2018, 13:24 PM
How about "This is what we've trained for" or "This is it", both are quotes from the OKW Sturmpioneers In: GCS Discussion |
Thread: Company of Heroes 3 with WhiteFlash12 Jun 2018, 13:12 PM
Btw I REALLY hope they bring back the "Operations" from vCoH or something similar in CoH3. Assault and Panzerkrieg were just amazing. And Stonewall was really remarkable and exciting as well cuz it was a PvE match that was actually NOT boring af, even if you are used to PvP-only. In: News |
Thread: Company of Heroes 3 with WhiteFlash12 Jun 2018, 12:44 PM
DevM's quote: Faction design in CoH1 was in many ways superior to CoH2's , many of the basic tools were already there without the need for a commander and the original factions played out in interesting ways due to the high costs associated with any major teching decision. What CoH2 factions have going for it is a more noob friendly approach,[...] I am sorry but where exactly is the difference to CoH2 here? Can someone explain this to me? Where exactly do Wehr and Soviets in CoH2 lack a basic tool you need to pick a commander for instead? And DLC factions lacking basic tools and going for a noob friendly approach is exactly the same in vCoH. Brits have terrible design (just like CoH2 brits) and are easy to abuse, and Panzerelite is very similar to OKW's release state... No HMG (OKW HMG34 used to be a commander call-in), no snipers, means the majority of your army consists of frontline infantry and vehicles. No flamers. The craziest part about vCoH DLC factions is that they do not have ANY mobile team weapons AT ALL. ( I do not count the commando vickers/mortar from the HQ glider). About the points in the text that are kinda objective (and not personal preference) I agree, especially with the complaints about CoH2 DLC commanders. But oh well, unfortunately this is what nearly all videogames these days developed into. A few things I would like to add are: - as mentioned before, the complaint about demos is out-dated since demos in CoH2 already got changed and are the exact same like vCoH demos now - not a single criticism about vehicle call-ins in vCoH not costing any fuel In: News |
Thread: Jove and Noggano permitted conditional Entry11 Jun 2018, 19:29 PM
In: GCS Discussion |
Thread: worst patches in coh2 history11 Jun 2018, 09:44 AM
That's a really hard question cuz there is so much shit patches to choose from. (Not the community patches tho, overall they were awesome IMO) I would say the one where Mobile Assault and Advanced emplacement regiment got added. Not only that both doctrines were beyond broken and OP (5 CP land matress destroying an OKW HQ in 1 barrage; free counter barrage vs mortars that attempted to destroy the almost unkillable emplacements), but it also removed veterancy from all units, caused the 100-man RE squad and 5x schreck /4x sweeper etc. bug on all squads after reinforcing. And it bugged out the automatch map-pool as well. IIRC every 1v1 was played on Stalingrad, every 2v2 on Kharkov, every 3v3 on Rzhev Summer and every 4v4 on Steppes. No matter what maps you vetoed. And it was during ESL as well In: COH2 Balance |
Thread: Caches have to go in team games10 Jun 2018, 12:38 PM
The issue of larger teamgames is not the caches, it's the amount of standard territory points on most maps. For example if you hold half of the map on General Mud, you earn like +40 fuel and +60 ammo, which equals an entire 1v1 map. Because of the huge amount of standard sectors that is. Larger maps need more territory points, but IMO the ressource income per sector should be reduced in larger teamgames In: COH2 Gameplay |
Thread: Strongest Faction?8 Jun 2018, 13:54 PM
ok so 8 rank 1000+ axis-only players voted for brits already, noice In: COH2 Gameplay |
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VSKäsezwerg [NS] aerafield CSSSSSSI: Stalingrad SoE-Sturmpanther-CPS Make America Great Again! CPS USE-M246 CPS Bondage♂Sex♂Party CPS Deep♂Dark♂Fantasy[NS]oE vs CPS g2by: aerafield map: La Gleize2-2,236
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VSCSSSSSSI: Stalingrad Käsezwerg SoE-Sturmpanther- [NS] aerafieldCPS Make America Great Again! CPS Deep♂Dark♂Fantasy CPS USE-M246 CPS Bondage♂Sex♂Party[NS]oE vs CPS g1by: aerafield map: Unknown1-841
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VSChronoWalker [NS] aerafield DGM Baguette ok(◣╬◢) Loxley ????✠???? blob Elastischer Hosenbund Long2000For Sturmpanther (UI bug)by: aerafield map: Lienne Forest4-971
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