The issue with Grenadiers at the moment is that they cannot stand up to allied backbone infantry
They definitely can with the 5-men upgrade
Thread: What's with all the hype about PGs+G435 Oct 2019, 20:47 PM
The issue with Grenadiers at the moment is that they cannot stand up to allied backbone infantry They definitely can with the 5-men upgrade |
Thread: Why is the selection of 2v2 maps so bad?4 Oct 2019, 23:50 PM
i actually prefer them small Yeah its personal preference. I know that a lot players love the campy 2-3 lane maps where it's very hard to flank effectively and where units like MGs, snipers and elefant are super easy to use. I personally prefer the bigger maps like vaux or moscow where flanking is actually part of the game. In: COH2 Gameplay |
Thread: The thing that Brits really need, but will never get.3 Oct 2019, 19:24 PM
Yup this would be the best way I think. They spawn with 4 sten guns and you can upgrade to 2 thompsons. 0.8 received accuracy out of cover. I would also replace their mills grenade with the commando smoke grenade, so they have smoke and phosph nade. Both get unlocked with the mills package. The current assault package from lend-lease doc just sucks In: UKF Strategies |
Thread: The thing that Brits really need, but will never get.3 Oct 2019, 12:34 PM
0CP assault sections call-in squad when? In: UKF Strategies |
Thread: Vs sully and stark2 Oct 2019, 21:07 PM
what's your point? His point is "Sully and Stark needed more than 5 minutes to win vs me, so they must be bad". Nothing new from ullu tbh In: Replays |
Thread: Pershing needs a timing nerf2 Oct 2019, 17:59 PM
I think giving all heavies build timers would be a positive change in this issue. +1 this would also equal out the weird requirement differences across the factions. OKW needs an alive t4 for their heavies(except KT) and needs to rebuild it upon destruction, whereas ostheer only needs BP3.... In: COH2 Balance |
Thread: Easy USF fix30 Sep 2019, 12:17 PM
Played tons of high level 2v2s since the patch, had 0 issues as OKW. And sorry but I dont agree with these nerfs at all, you can ask the top tier 1v1 players and most of them say that the powerspike of free LT and especially the fast M20 is the biggest threat in 1v1 atm.... and not the riflemen. As others previously mentioned there would be a lot options to nerf M20 without hammering it too hard. - increase the build time a lot or - increase manpower cost or - add a munition cost to the unit as well (crew has a zook) etc etc In: COH2 Balance |
Thread: Redesigning OKW truck 29 Sep 2019, 19:06 PM
yup and 90-95% of the CoH2 playerbase think the same way In: Lobby |
Thread: (long poll) State of the game: general balance #229 Sep 2019, 16:47 PM
3 times more area really? Can you provide a picture please, Im too lazy to jump into cheat mod right now ![]() The suppression strafe has its use imo. It annihilates MGs behind cover and destroys stukas or panzerwerfers if the enemy doesnt react fast In: COH2 Balance |
Thread: (long poll) State of the game: general balance #229 Sep 2019, 14:34 PM
I voted small tweaks on mainline inf as the new sections seem shit-tier vs aggressive playstyles for some reason. About specific buffs here Im not sure but it would help a lot if assault tommies would become more attractive and accessible. Like a 0 CP 4men 0.8 RA callin squad with sten machinepistols and where u can buy thompsons. Light vehicles Idk as this is obviously a 1v1 issue. Vehicle arty is unbalanced imo. At vet 2 , rocket arty fires way too often and Priests are slightly overpriced atm. Some commander abilities need tweaks, there is still 1click delete buttons like Wehr frag bombs or USF butterfly bombs. Impossible to dodge if you're on the corner of the map. And hold fire on Vehicles must stop pintlemount MGs from shooting at planes, it makes skillplanes way more powerful than they should be as it reveals the vehicle in FoW! Some recon abilities need tweaks: USF recon plane (Tac Support doc) costs 80 instead of 60 and both Spec Ops flares and Brit flares (royal arty) are OP. Im not a fan either of certain 4man squads revealing MGs long before you enter the arc of fire but it is what it is... maybe give them the big sight range only if they stand still? In: COH2 Balance |
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