Can we not devolve this thread into a pissing match please.
For my input: having great vet isn't an ideal way to balance a unit if it comes as a lump at the end with no aid to get there. Once enemy weapon upgrades hit the field cons have an uphill battle, and once the enemy gets vet as well all hope is lost. And locking any capability behind vet 3 means losing the squad is beyond catastrophic since there is no weapon upgrade to dampen the blow.
Powerful vet 3 was a cop out and didn't fix the core issues with the unit. We could slap a 0.2 damage modifier on the KTs vet 5 but that's not going to make it a good unit.
I agree that the vet isn't an ideal way to balance a unit. Not to mention how problematic it was back when we had the old Brits drop vickers for con terminators. Even now if Cons are lucky enough to pick up any dropped weapon they become really powerful but I would rather not have to rely on picking up weapons to make a squad useful.
I think either cheaper cons or a buff to their mosins might help them a bit. If the mosins make their vet 3 too strong then a nerf to the vet 3 is fine by me for some more consistency throughout the game.