I think Assault Engineers should stay 0CP and 5 men so USF can keep a healthy alternative (aggressive) opening, as diversity = fun. 4 men was too ineffective to be viable.
Locking flamer behind tech and moving 0.9 RA into vet1 should make them manageable enough early game if Axis can set up some favorable engagements, while still being very strong in ambushes (just like Sturmpioneers).
Whats your opinion on making their reinforcement cost a bit cheaper? 30 Feels a bit much for a 5 man squad.
Hey,
When I look at your numbers, I can't see that pathfinder are worser than grens. You think they are UP?
I agree pathfinder spam vs okw JLI is not gonna work. BUT when you play vs wehrmacht, they are very good.
Reason:
- Cloak in cover ( vs sniper)
- Giving long LoS ( spot mg42)
- Don't underestimate the crits "headshots" from them.
- They earn very fast vet imo
- Don't forget to build this thing with them. You can build 3 of them and they are useful.
I personal think the problem is: vs OKW they are UP - fine; but vs Wehrmacht they are fine - OP.
If you buff pathfinders than they probably deserve a vet nerf. They vet ridiculously quick imo.