Why? Soviet sniper can still come faster than others and clearly your reading comprehension is ass because it would still have 2 models.1 sniper isnt the problem, its ass hats who double or triple up. The only way to make that more risky without butchering single sniper use is to make it more expensive.
The problem is not the models (all except the soviet they could survive the mortar) and the specifics of the snipers in the game, as well as the soviet, snipers of the other factions, as hard to kill(unless you use a counter sniper) I above, has already proposed a solution.
Most often snipers kills infantry (in the early stages of the game), everything else can only send them to the base. Therefore, in cases when you are flanged by 1 squad, the Soviet risk of bleeding is greater than that of any other faction.
You can see what I compared on post 29, if you do not like my analysis or can offer a better one go ahead. Also feel free to add your suggestions. (the DPS comparison was made to clarify certain things)
My request would be that you focus on the subject of this thread and not to what I do or do not do.
Until then, can you pls answer the question if 222 in your opinion is a good counter to snipers?
222 ineffective for this purpose, the same as the m3 because of its fragility, especially if you went to the T2 return T1, very painful for soviet, unlike the ost, the output of T2 is needed, at least for AT
But nobody forbids you from doing 251, which I'm doing against snipers, by the way.
The Soviet M3A's MG is quite lethal and it actually better than m20's in most ranges.
M3a1 DPS Ranges 5/10/20/35
M20 has also higher cost and higher tech cost.
How often do you build snipers(especially two) after seeing the soviet T1?
Yes, the soviet can go to t0 and then to go in T1, but in this case, you'll have 2-3 squad with a Faust, and you can use one to protect the sniper, right?
Why not just increase the price of the soviet sniper? In this instance durability trumps all other stats due to forgiveness. Only thing i would suggest outside that would be a readjustment to the health distribution.
Something like 420mp
Sniper model has 82 health, spotter has 46. Same amount of health as now but it cant be wiped by a random mortar AND is more likely to inflict bleed as the second model would be easier to kill off.
And at the same time equalize reloading, aiming and swapping abilities?
personally, I think the problem with snipers, their speed is the same as the regular infantry, whether it is below 10-15%, then it would be, the sniper could not walk without cover and lure the enemy troops behind him
I only answered, because U meant, U need something "to control" the ostsnipers.
Soviet sniper team will always win vs ostsniper, and in a situation, where M3 and 222 can chase a sniper or other units, the M3 does better. It kills much models while the 222 is only testing its gun vs stones on the road.
And U say U don't like to build T1, ok. As ostplayer I have to build T1 and T2, so why should the soviet player only need to build T2.
by the time I get out of T2 in T1, OST will have a bunch of units on the battlefield, maybe even 222.
Yes, I said I don't like T1, but I didn't say that "the Soviet player only needs to build T2."I only said that to make a sniper (instead of m3 which is unlikely to justify itself by that time) would be much more effective. Although the action itself, a return to T1, is highly doubtful