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Thread: churchill AVRE10 Jan 2020, 09:05 AM
IKR, why should you have to risk exposing and taking damage to such a powerful tank with a high HP pool! In: COH2 Gameplay |
Thread: Demo charges7 Jan 2020, 15:10 PM
What? You do realise that to actually get a demo charge onto an LEFH can be no easy task right? Its a hell of a lot easier to 1 click with abilities. The only thing I would say is broken is that mandos demos are not on CD with glider drop, but its not exactly subtle and the planting time isnt instant. Goliath should 1hk arty pieces too including Preists and Sextons (Which I think it does anyway?)... In: COH2 Balance |
Thread: Panzerwerfer fix6 Jan 2020, 18:31 PM
Its non doctrinal and can be built with any commander, it even adds supression and can fully pin squads that it doesn't kill, it doesnt completely desolate and area where you have clicked, no, and so it shouldnt, neither should any unit. All these types of units should be a 1hk from any medium tank and whilst we are talking about it being fragile, at least it cant get decrewed and stolen by litteraly any squad in the game like the LM... In: COH2 Balance |
Thread: UKF Minor Redesign6 Jan 2020, 17:42 PM
I for one appreciate you actually trying to make a visible change than just moan like the rest of us (Myself included) that UKF have been hit too hard with the patches. The current patch Im floating between rank 80-130 with huge loss streaks even to players that are rank 4/5/600+, all someone needs to do is know the UKF weakness and if they can exploit it, its basically GG. Here is what I've noticed where the patch has screwed UKF: - They made heavies tied to tech but then reduced the CPs so you can get a 15 min Heavy, that in itself is an indirect nerf to UKF. If you go bolster you delay your tech/tanks and if you dont go bolster you lose infantry engagements when weapons start to be equipped. If you go AEC and build one whilst its utility can last well into late game (although rather micro intensive) youv've again, gimped tech so you have to survive against a Tiger with an AEC and a few AT guns and Im not saying that can't work: https://www.twitch.tv/itslatch/clip/DeadFurryRavenTheThing?filter=clips&range=7d&sort=time But it requires a lot of luck and isn't fun at all and once its dead, by the time you can get a tank out, they will have another Tiger out too. You fall crutches on your doctrinal choice, if you go the wrong commander, at times you cant counter your enemies stock units. Lets say you are pinned into your base by MG's and AT Guns (Dont retort with any "But x!", just imagine) what as UKF can you do? A) Sniper but that wont do much to get you out of base B) Pyro tommies or vet sniper and hope the arty pushes them away That's it, not to mention that the latter requires muni so if you are cut off you may only have 1 shot at it. Anyother faction however could build mortars and smoke/barrage but UKF are again gimped as they can't build their indirect inside their base. So you have to rely on your commander choices and if you chose poorly then its game over, mandos and drop behind enemy lines thats a good one, lend lease for the mortar but then youve fucked yourself after the LV phase is over or mandos with Land matress, but what do each of these not have? A heavy tank "Go the commander with mandos and the churchill!" well, they gimped that one too as you cant place it into base either and for 1 command squad, its around 950 man power...... So in the heavy tank meta game, as UKF you are sat in the corner like a lightweight in a super heavy weight fight. In: COH2 Balance |
Thread: Demo charges5 Jan 2020, 00:01 AM
Paratrooper demos used to not be able to 1-shot LEFHs even when decrewed from full HP. I assume this is the same issue it was just only applied to paratroopers and not commandos (who I assume you're talking about). Gliders are not on cool down infiltration are, same as their nades which I immagine is an over sight? and OFC I mean mandos ![]() In: COH2 Balance |
Thread: Demo charges4 Jan 2020, 22:07 PM
So kill the crew then detonate and that will 1 hit? I am sure I've dont that before and it hasnt killed the weapon. In: COH2 Balance |
Thread: Demo charges4 Jan 2020, 20:41 PM
Why do they only decrew and not kill LEFH guns? In: COH2 Balance |
Thread: UKF Minor Redesign4 Jan 2020, 17:13 PM
TLDR In: COH2 Balance |
Thread: Ban's details 4 Jan 2020, 14:29 PM
TBH. if you can get banned for offending someone then that is a pretty snowflake move. I get offended everytime someone tells me to "GLHF", don't tell me what to do, maybe I dont want to have fun? So can these get banned too or is it only if a person reviewing what was said, also finds it offensive? In: New Members |
Thread: UKF Minor Redesign4 Jan 2020, 14:20 PM
Not but they have fausts, flares and nades along with additional man and G43's for... No additional cost but muni, they dont pay fuel or man power, just muni. It's not really sensible to argue about them being doctrinal to OKW when they are in the most used commander and at this point are pretty stock from the games I play. 5 men sappers still get ruined by everything as they are far too squishy without anvil and thats another upgrade but locks out the comet which is superior to the churchill this patch. Why do people give excuses about things being doctrinal and therfore are allowed a pass when saying that one thing is OP because and the other thing isnt because? This, isn't fine *ahem*: Whoda though that a one time upgrade that grants 25%more dps, health and targets as well as slows dps fall off ontop of also being able to throw double weapon upgrades om em would been so problematic to fond the right balance? Nobody. Literally NOBODY it seems.... But this is?: Whoda though that a muni upgrade that grants 25%more dps, health and targets as well as slows dps fall off ontop of also being able to unlock fausts without tech, flares, nades and weapon upgrades om em would been so problematic to fond the right balance? Nobody. Literally NOBODY it seems.... You either think adding an additional man in broken or dont, pick one. In: COH2 Balance |
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