It shoots exploding stuff at the area you mark. The more enemies in the area the higher the chance of killing something. It's impossible to flank anybody with it since its stuck in the ground where you build it.
How about Smoke and ... shoot?
![]() | Playercard of RedT3rror | |||||||||||||||
|
Thread: Remove ML-20 from the game 2 Nov 2015, 21:38 PM
How about Smoke and ... shoot? In: COH2 Balance |
Thread: OKW Infantry versus American Infantry(Rifles)31 Oct 2015, 19:56 PM
OKW's infantry is powerful enough. It just sucks in the suppression department. I personally would like to see a rework for the Kübel. In: COH2 Balance |
Thread: Winning Commander Bundle 30 Oct 2015, 23:40 PM
Win Commander bundle So, the person with the best W/L ratio is going to win a bundle. What if there are more people who have played and won 20 games? In: Lobby |
Thread: Pershing feedback30 Oct 2015, 11:09 AM
*snort* hahahaha hohohoho hihihihi ... seriously Don't rely on you memories of last year. Mobility is bad. Reload is very long. Penetration is very unreliable against Panthers and better. It can't spot for itself (unlike the Elefant with spotting scopes) and is incredible inaccurate. Oh, yeah and the switch shell, how much time did it take? I think about 11 or 9 seconds if i´m not mistaken. In: Lobby |
Thread: OKW :Faction design Failure29 Oct 2015, 14:52 PM
Play more 1v1 and see the power of vet5 Obers and Falls. In: Lobby |
Thread: The real issues with UKF Armor. (makes ATG useless)28 Oct 2015, 19:22 PM
I don't see any issues with the UKF armor except for those which are going to be fixed next patch. UK needs superior armor because they have inferior infantry and no heavy artillery. Their infantry is durable at vet2 and effective in repelling attacks but it's terrible in the offensive. In: COH2 Balance |
Thread: Commanders free trial25 Oct 2015, 15:09 PM
Why is nobody complaining about that barrage ? Okw gets finnally ability that can hardcounter howitzers That's because, unlike most of OH with stuka doctrines, it has no recon. In: Lobby |
Thread: RNG25 Oct 2015, 13:44 PM
I once had an pak gun that kept sniping my infantry, it was so annoying. I know that pain. Had a Raketenwerfer kill 4 man of a shock troop once.... not to mention that Raketenwerfer who wiped a retreating unit of mine. In: COH2 Gameplay |
Thread: RNG25 Oct 2015, 13:38 PM
I think it's 68%, or am I mistaken? 0.43*1+0.43*0.57=0.6751 Don't really like that idea. I'd rather like to see increased far AoE for arty and deflection damage for AT. Even though it would takes away quite much tension from playing with and against axis tanks. In: COH2 Gameplay |
Thread: Patch notes 29 Oct24 Oct 2015, 15:58 PM
So for Brit: Special Weapons Regiment Meta incoming In: COH2 Gameplay |
![]() |
![]() |
![]() |
66 | ||
![]() |
![]() |
![]() |
21 | ||
![]() |
![]() |
![]() |
8 | ||
![]() |
![]() |
![]() |
2 | ||
![]() |
![]() |
![]() |
2 |