
Profile of RedT3rror
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Post History of RedT3rror
Thread: Let tanks run over team weapons17 Oct 2015, 13:52 PM
I'd rather like to see tanks run over team weapons without damageing them. A Tiger getting blocked by a Pak on retreat, followed by a graceful pirouette is just... ![]() In: COH2 Balance |
Thread: To Relic -- Ideas to fix DLC mess17 Oct 2015, 09:55 AM
This game will eventually die if there`s no change of course. DLC policy being the biggest issue. Other things are lack of mods and no LAN modus. In: Lobby |
Thread: Brit sniper and light vehicles?!?15 Oct 2015, 18:25 PM
Am I the only who thinks a sniper shouldn't be able to mess with vehicles? In one of the latest patches light vehicles get buffed for countering snipers, but the way britisch snipers can harm vehicles its just not a reliable counter i think this need some adjustment. Especialy OKW has a hard time countering UK snipers. OKW having a hard time countering snipers? SPAM volks and fusiliers!!! In: COH2 Gameplay |
Thread: LeIG AND Packhowitzer are useless without auto facing15 Oct 2015, 13:17 PM
That would strip it off it's purpose as blob counter. In: COH2 Gameplay |
Thread: LeIG AND Packhowitzer are useless without auto facing15 Oct 2015, 13:15 PM
Mortars don't suppress. Mortars don't have such a long range. Mortars don't fire at a 40° angle. Mortars don't have shields (in case of LeIG). In: COH2 Gameplay |
Thread: LeIG AND Packhowitzer are useless without auto facing15 Oct 2015, 13:11 PM
Wrong, the USF and OKW should have a soft counter for blobs and that's job from those guns, apart from light artillery fire. The auto-facing prevents lazy gameplay where you would just park them next to your Flak and MedicHQ and do something else while they supressed anything within their 360° reach. It was simply unskilled. In: COH2 Gameplay |
Thread: Stuka Dive Bomb AoE... Has it been buffed indirectly?13 Oct 2015, 17:32 PM
Well, I've trawled back through all the patch notes, and I'm yet to see any mention of SDB AoE change? Ninja, are you sure you're correct? I remember Cruzz bringing it up in one of the ninja patch notes. In: COH2 Gameplay |
Thread: Stuka Dive Bomb AoE... Has it been buffed indirectly?13 Oct 2015, 17:20 PM
It's a mini nuke since ... already quite some time. CAS just fell out of meta so not many have noticed it's lethality. In: COH2 Gameplay |
Thread: Why is Air Superiority "OP" ?12 Oct 2015, 17:37 PM
It takes 600+ munitions for every other faction accomplish what Air Superiority does. The Brits shouldn't be some magical exception were they get the best of everything for twice as cheap. Also nice troll thread OP. Let's not forget that brits have weaker and less artillery options than USF. So, what does accomplish Air Superiority? Apart from a massive retreat and possibly a lost HQ. Btw, nice troll post. In: COH2 Balance |
Thread: Why is Air Superiority "OP" ?11 Oct 2015, 18:58 PM
So what would change if they distributed the 2 lines of bombs which go through the middle, within the whole circle? It wouldn't insta destroy any OKW buildings, but still remain deadly. In: COH2 Balance |
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Latest replays uploaded by RedT3rror
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VS
呆瓜鼹鼠
Prime Elyn !!! ♣♔
Cpt.Lavender
Ph.D. JohnBravo
=★= Yope
SoE-Sturmpanther-
SoE-RedT3rror-
SoE-Overlord-
Balance patch previewby: RedT3rror map: Unknown2-1,322 -
VS
Ph.D. JohnBravo
SoE-Overlord-
SoE-Sturmpanther-
SoE-RedT3rror-
Prime Elyn !!! ♣♔
Poseidon
Cpt.Lavender
呆瓜鼹鼠
Balance Patch Previewby: RedT3rror map: Unknown2-1,322 -
VS
SoE-RedT3rror-
SoE-Overlord-
Rene_Z20
SoE-Sturmpanther-
☣ WarMachine ☣
|GB| The H[oo]ligan486
AtomicRockets
[NS] aerafield
Fall balance previewby: RedT3rror map: La Gleize8-2,243
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