2 ISG will suppress a blob that is static, IS is mobile. Or are you that dumb to blob everything together in one place and can't dodge?
Infantry sections aren't mobile. They don't hit anything while moving.
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Thread: The new Omnipotent doom blob26 Nov 2015, 15:08 PM
Infantry sections aren't mobile. They don't hit anything while moving. In: COH2 Balance |
Thread: Double the weapons, double the fun25 Nov 2015, 23:37 PM
Has anyone managed to do that with Volks? I can do it with Obers, but not Volks. In: Lobby |
Thread: repair speed24 Nov 2015, 15:02 PM
I´m sorry to say that, but this guy is an obvious troll from the very beginning and you took the bait. In: COH2 Gameplay |
Thread: inefficiency of panthers23 Nov 2015, 23:56 PM
Using Stugs and Paks requires micro. Allies are all the time in that situation thanks to their inferior armor. Panthers on the other hand are no-brainers. They have a turret, high HP and armor value and are pretty fast.
The Firefly is slow, goes down with 4 shots (1 shot less than the Panther) and has a massive reload of 9s. The Jackson has 320 hp less than the Panther (2 normal pak/tank shots). Both tanks are not as reliable in penetrating axis tanks as the Panther is in penning allied tanks (will pen most of the time). Oh, and btw, the Panther gets an armor and hp increase on vet2. In: COH2 Balance |
Thread: Timed Explosive Charge and Satchel useless agains buildings23 Nov 2015, 13:19 PM
It's obviously a german made shack. In: COH2 Bugs |
Thread: Elite Troops Poll22 Nov 2015, 15:43 PM
Replace the instant vet with an ability that grants something like 100% vet bonus for like 90sec. Stormtroopers don't belong in that doctrine. In: COH2 Gameplay |
Thread: Allied supply drop shouldn't be able to be shot down21 Nov 2015, 18:42 PM
Almost all maps have some kind of safe fuel (+sometimes even ammo) point for each side. If you control no fuel point, the game is pretty much done for you, even the Allied Fuel Drop couldn't help you there. So the arguments of "you need control over a fuel point!" and "but the enemy can steal it!" are quite weak, if not even invalid. The conversion rate is another ridiculous thing. You pay 100mun for 30 (mostly) fuel as ally. Meanwhile, Luftwaffe supply gets 50 fuel or 150 ammo for 200mp(you can even get fuel OR ammo). Manpower income is also about 4-6x higher than ammo income. So, while axis are happily converting 200mp into 50 fuel or 150ammo, the allies have to pay 100mun for 30 fuel with a high risk for AA guns rendering the 100 ammo wasted and the doctrin as partly countered. In: COH2 Balance |
Thread: Last Week's win rate data21 Nov 2015, 17:18 PM
No need to speculate on post-patch balance right now and become salty at each other. I think the the Kübel and OKW tech change will have a significant effect on 3v3 and 4v4 balance. In: COH2 Balance |
Thread: Disembark for Pak-43 and howitzers21 Nov 2015, 09:38 AM
What if crews could "disembark" from heavy stationary howitzers and Pak43 guns? They should be able to rebuilt their weapon for a discount and keep the vet. Ofc, some adjustments have to be made in order to prevent exploitation/op-ness, but I think it is a good idea to be able to "move" your stationary weapons. In: COH2 Gameplay |
Thread: OKW Balance preview v220 Nov 2015, 22:37 PM
Starting Manpower hasn't been adjusted for OKW & USF with the new Changes. USF should have now 40 mp less, while OKW should have 20 MP more. However they remained unchanged. Don't see the problem with unchanged starting manpower. In: COH2 Balance |
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