What bullshit is this?
You want COH1 Brit instantgrib everything creeping barrage in COH2?
You aware of walking stuka?
CoH1 modder here.
CoH1 creeping barrage use a bit different mechanic. The arty piece fire a shot at the target in the line, and along with it, 2-3 offmap arty shots fall down at the same target. The arty piece only fires about 5-6 rounds along the path, the rests of the shots are offmap.
So with just only a change for arty piece to "walking" barrage, it does not cause much damage, unless it comes along with 2-3 shots, or is accurate laser-lock walking stuka. Think it like katyusha.
Wait, you used to be able to import new assets to CoH2, but then they locked it?
Lol (but in a depressed way)
Back then, people imported CoH1 models such as puma and wirbelwind.
It didn't end well after that.
Nerfing rocket artillery means buff for forward reinforcing, and any faction with them gain better advantage.
In other word:
(-)Sov, Ost (They both rely on rocket arty to punish FHQ)
(+)Okw, Usf, Ukf (Except okw, the other two have FHQ but not stock rocket arty)
As current state, the EFA already get power creep by WFA, so I rather current rocket arty state.
Has anybody faced similar issues? It really ruins the game for me that all of our strats and micro do not scale well into late game.
What you depict is the same whether playing as allies or axis.
From my experience, wiping here and there does not guarantee reduction of enemy capacity. In fact, they receive less manpower tax from low pop cap.
That's why you need to win by VP, not by annihilating the enemy.
If you don't have VP, try all you can to get all three, or two and keep one (near the enemy side) neutral.
If you have the VP, place mines, bunkers and positioning MG, AT gun. The enemy WILL be back. They won't say GG and leave the game just because you wipe a single shock troop squad.
As a (once) loyal player of CoH since 2009, CoH1 reigns supreme over CoH2.
- No mod restriction and great mod support. Now tell me how to import a model with working animation to CoH2. Also ToV Direct Fire is awesome.
- Thrilling campaign. If any new player judges a game, they would judge campaign first and foremost. Just compare heroic Able company to grumpy Soviet journalist. I have completed CoH1 campaigns for at least ten times now but I only touched CoH2 campaign and ToW once. AA is good enough but behind money grab, and worst game support. Just take a look at description of Major in AA and you understand what I mean.
- CoH1 has way better tutorial. I try to introduce my friend to CoH2, and he couldn't even know how to upgrade to next tier. He gives up the game after that.
The above are the biggest reasons why people will remember CoH, not its sequel.
Oh, I know something interesting.
A rapid barrage that costs nothing and fires an 8-rocket salvo, panzerwerfer style.
Would give the katyusha flexibility either firing for effect or firing to opportunistically kill stuff, though it would make shotgunning even more deadlier- Shotgunning with pwerfers are offset by the rocket flight time while katy has a flatter trajectory.
Perhaps by increasing the minimum range?
I think the same as you, but also slap this ability about 40 muni, then allow the phosphorus smoke effect on impact (slow infantry and reduce their health).
Could help sov players when they need to retreat tank against AT handheld blobs.
Thread: Hotfix?23 May 2020, 17:31 PM
I hate this kind of out-of-nowhere patch.
Was having a blast match yesterday. I proceeded to save replay to watch it later. Just 1 hour later I started CoH2 again.
Zero warning, it took quick 20mb download and all replays were gone.
Very frustrating every times I recalled.
As a counter example OKW volks (IMHO scale too well, too much i mean) should be soon or later be replaced by obersoldaten (even though ober have no snare) because time wise volks should stop being reliable at some point between mid game and late game. Its a design perspective balance.
Strongly disagree with this. Main reason would be volk is cheap to reinforce, and bigger squad size help them to stay alive.
In a match, you don't need an elite damage dealer, you need good number of affordable and reliable infantry to stay presence at everywhere in the battlefield. The rest is placing them at tactical position to give advantage against enemy.
Thread: Panther14 Apr 2020, 00:59 AM
I'd personally would like the Panther more geared to killing premium medium tanks, heavies and non-640 medium tanks. Axis already have a lot of units geared to killing mediums and since Axis don't have anti-heavy TDs, that should be the Panthers role.
It would need adjustment and testing, but it'd focus on having a 200 damage gun vs those types of units along with possible penetration adjustments.
Even if it was accurate, most mediums can be defeated by a variety of other units. You can already dives lightly supported TDs with blitzing PIVs that are around earlier, can mop up infantry and put pressure throughout the map for less cost, pop, and in the case of Ostheer, tech.
"But mirage, it would club the Comet and T34/85!"
That's kind of its point of deploying the Panther. If the enemy is bringing the higher end tanks to the field, this is what is going to be fielded. And it's AI isn't super crazy so there is still ATG support, TDs, snares, etc.
I'd take the opposite view of the matter. It's not weak panther that's unable to its job, it's the Allied TD vs Axis Super Heavy Tank that dragging other matters into a swirl that never ends.
Why not go to the head of all trouble that is called super heavy tank with unfair heavy armor and health, reduce that to leaner number?
And then go for TD, reduce their penetration and range?
(The range of TD and heavy TD can also reduce to 55 and 60 respectively.)
The panther didn't have trouble vs medium tank, why buff a stat that stir the powercreep to deeper stage?
The next topic I expect after this change would be "Why trouble with Comet and T34/85 again when you can only choose TD or lose?"
Agree with M10 as stock.
Disagree with M36 call-in, just add a single research(like brit hammer/anvil) for later tech, increasing its cost to around a panther.
No need to make M36 a weaker elefant clone. The current one is just too cheap to replace, higher cost should be sufficient enough.