Oh, I know something interesting.
A rapid barrage that costs nothing and fires an 8-rocket salvo, panzerwerfer style.
Would give the katyusha flexibility either firing for effect or firing to opportunistically kill stuff, though it would make shotgunning even more deadlier- Shotgunning with pwerfers are offset by the rocket flight time while katy has a flatter trajectory.
Perhaps by increasing the minimum range?
I think the same as you, but also slap this ability about 40 muni, then allow the phosphorus smoke effect on impact (slow infantry and reduce their health).
Could help sov players when they need to retreat tank against AT handheld blobs.
Thread: Hotfix?23 May 2020, 17:31 PM
I hate this kind of out-of-nowhere patch.
Was having a blast match yesterday. I proceeded to save replay to watch it later. Just 1 hour later I started CoH2 again.
Zero warning, it took quick 20mb download and all replays were gone.
Very frustrating every times I recalled.
As a counter example OKW volks (IMHO scale too well, too much i mean) should be soon or later be replaced by obersoldaten (even though ober have no snare) because time wise volks should stop being reliable at some point between mid game and late game. Its a design perspective balance.
Strongly disagree with this. Main reason would be volk is cheap to reinforce, and bigger squad size help them to stay alive.
In a match, you don't need an elite damage dealer, you need good number of affordable and reliable infantry to stay presence at everywhere in the battlefield. The rest is placing them at tactical position to give advantage against enemy.
Thread: Panther14 Apr 2020, 00:59 AM
I'd personally would like the Panther more geared to killing premium medium tanks, heavies and non-640 medium tanks. Axis already have a lot of units geared to killing mediums and since Axis don't have anti-heavy TDs, that should be the Panthers role.
It would need adjustment and testing, but it'd focus on having a 200 damage gun vs those types of units along with possible penetration adjustments.
Even if it was accurate, most mediums can be defeated by a variety of other units. You can already dives lightly supported TDs with blitzing PIVs that are around earlier, can mop up infantry and put pressure throughout the map for less cost, pop, and in the case of Ostheer, tech.
"But mirage, it would club the Comet and T34/85!"
That's kind of its point of deploying the Panther. If the enemy is bringing the higher end tanks to the field, this is what is going to be fielded. And it's AI isn't super crazy so there is still ATG support, TDs, snares, etc.
I'd take the opposite view of the matter. It's not weak panther that's unable to its job, it's the Allied TD vs Axis Super Heavy Tank that dragging other matters into a swirl that never ends.
Why not go to the head of all trouble that is called super heavy tank with unfair heavy armor and health, reduce that to leaner number?
And then go for TD, reduce their penetration and range?
(The range of TD and heavy TD can also reduce to 55 and 60 respectively.)
The panther didn't have trouble vs medium tank, why buff a stat that stir the powercreep to deeper stage?
The next topic I expect after this change would be "Why trouble with Comet and T34/85 again when you can only choose TD or lose?"
Agree with M10 as stock.
Disagree with M36 call-in, just add a single research(like brit hammer/anvil) for later tech, increasing its cost to around a panther.
No need to make M36 a weaker elefant clone. The current one is just too cheap to replace, higher cost should be sufficient enough.
While I think it's good option for engineers of all factions to be more useful, it will take away the necessary of light vehicle (Kubel, 222, Bren, M20, Scoutcar) and leave it with only anti-sniper duty.
So unless you can improve roles of light vehicle, I would choose no.
well gamers I found my own solution, AE's are great. the flamer they get and their close range prowess means any rushing Pgrens through the smoke get blasted, giving time for the burning/nading/demo or if they reposition I can just yeet another smoke and keep pushing (if the AE's survived) then the CPT and 1x rifle get bars and act as ranged overwatch with the RE being the designated Bazooka team with AT gun support.
yeah and all the clowns saying "LeArN tO pLaY" when I was just asking for STRATS TO HELP MY SITUATION
your advice sucks cheeks, Armor Company all day every day todos dias
Shouldn't you check Strategy forum
before visiting this slum?
Exactly; which is why the M36 needs to be "Split" into 2 units - one coming earlier, and better suited against mediums, and the other later and better against heavies.
"OP By necessity" isn't good game design, or justification for a unit being OP.
I suggested a stock m18 hellcat a couple times. Don't think they would do something this drastic at this point though
120dmg, 140/150/160 pen or something like that, 560 HP, good mobility, relatively quick reload
Then you could nerf the Jackson harshly against mediums, specialize it more towards Panther and above
Indeed that's the most reasonable solution. And not a pure nerf like many are suggesting.
I've suggested that idea about 5 years ago. Nostalgic, but it's well to look back one again (ignore the soviet one): https://www.coh2.org/topic/45215/soviet-and-usf-late-stock/page/1
IRHT should be removed in BattleHQ and replaced with another unit. I cant tell what should be in the slot since Okw just have everything in hand.
Battle HQ already got MG34, so I won't surprise if IRHT is removed without compromise.
For thompson upgrade, I think a passive upgrade along with hammer, that all sapper squad receive one thompson should be sufficent.
Along with out of cover penalty remove, the sappers would trade well as close range combatants.
This would also be opposite with static lmg and armor bonus in anvil choice.