Not to mention 85's and EZ8's are doctrinal...
Not to mention P4 can actually rely on the best AT weapons in his rear... or the fact that his armor is excellent for bouncing shots on long range which results in a much better survivability.
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Thread: 150 fuel panzer 4 increase it's penetration. 10 Dec 2015, 22:37 PM
Not to mention 85's and EZ8's are doctrinal... Not to mention P4 can actually rely on the best AT weapons in his rear... or the fact that his armor is excellent for bouncing shots on long range which results in a much better survivability. In: COH2 Balance |
Thread: 150 fuel panzer 4 increase it's penetration. 10 Dec 2015, 21:51 PM
The fuel cost for all OKW vehicles that scale into lategame (KT, JT, JP4, P5, P4, Stuka on foot) should have been increased by either 50% and/or raising their pop-cap. KT + JT is ridiculous with just 40 pop (2 heavies, wtf). Double Stuka blows the pudding out of every allied faction (especially soviets who rely on combined arms and yes, i'm aware that a fuel increase for the stuka is stupid for 1v1, hence pop cap increase) while double JP4s nullify any USF armor play (camo still not fixed). Those changes might soften the OKW supremacy but they will keep OKW on top for a long time because of the "we just nerfed it" logic. In: COH2 Balance |
Thread: OKW + USF new air offmap overpriced9 Dec 2015, 16:57 PM
Those are ISG rounds. In: COH2 Balance |
Thread: Place your bets8 Dec 2015, 23:27 PM
Mind explaining more why it is so hard to balance? In: COH2 Gameplay |
Thread: Ostheer8 Dec 2015, 00:03 AM
If relic finally allowed linear, cheaper tech for Ostheer and fixed the broken Panzerwerfer, Ostheer would finally be able to rely on something else than MG42s as blob counter. In: COH2 Gameplay |
Thread: Time for Statistics7 Dec 2015, 15:14 PM
Come to think of, when was your last match as Ally Johnny? In: COH2 Balance |
Thread: Place your bets7 Dec 2015, 14:56 PM
OKW already somewhere around 85% 93.5 %! We are gonna make the 95%! In: COH2 Gameplay |
Thread: OKW Jagdpanzer IV7 Dec 2015, 12:35 PM
Panther stress mobility firepower and armor. Hector summed it up perfectly. Do you see this Hector? You should be worried about your words. In: COH2 Gameplay |
Thread: UKF on Life Support6 Dec 2015, 23:22 PM
First of all, the faction that is played most will always have the highest win rate in 3vs3+, because of the better elo the team then usually gets. The same we have seen after brits we released. OKW just got a revamp, it's just natural that all players want to try it out and even play the new commander, hence it's the most played faction right now. So it's the Pop-cap and not the 14min Panther, followed by a double stuka or KT? ... and not the ridiculous Volks spam at the beginning of each game? From my view, the pop cap issue is just one of many reasons and not even the biggest one about OPKW. In: COH2 Balance |
Thread: Blob Playstyle is back after Decembre Patch6 Dec 2015, 00:55 AM
Looking at your recent matches: Just lol How many games did you play with allies since the patch? 1? ... well your last 10 matches are OKW ... In: COH2 Gameplay |
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