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Thread: Panzerwerfer damage against garrison8 Jan 2016, 13:31 PM
The damage multiplier for garrison cover is set to 1 for the Panzerwerfer which causes instant death for units in buildings when being hit. Especially support weapons sufffer from this. In: COH2 Bugs |
Thread: B-4 aim direction adjustment7 Jan 2016, 20:10 PM
double post In: COH2 Bugs |
Thread: B-4 aim direction adjustment7 Jan 2016, 19:19 PM
Heavy stationary artillery pieces can be aligned into the wanted direction with a right click. During the turning process, the direction can be adjusted once again without losing time. This is not the case for the B-4. If it receives a new face order while turning, it will stop instantly, set up, pack up and then it will turn towards the direction of the 2nd order. This problem does not occur if a fire order is given instead of face order. Because of that the B-4 becomes very hard (and long) to operate during combat, especially as a gun which needs to be close to the frontline for effective usage. In: COH2 Bugs |
Thread: Running over troops7 Jan 2016, 13:39 PM
It was a common tactic for tank crews to drive over foxholes and turn the tank until the soldiers inside were either crushed or buried alive. In: COH2 Balance |
Thread: Brits "Woe is me" mentality doesn't get us to good places7 Jan 2016, 09:27 AM
I couldn't hold it any longer at the late game picture. In: COH2 Gameplay |
Thread: Axis Supply Drop6 Jan 2016, 00:48 AM
It noticed that as well. Supply drop still comes from axis base too often. In: COH2 Bugs |
Thread: RAM madness5 Jan 2016, 00:04 AM
So, the old recommendation for Coh2 is 4GB of RAM. I got 8GB and have a problem. We played about 2 matches in 4v4 with quite a good amount of action (>40mins) and we probably stopped at the right point because something wrong and the next game which I tested in cheat mode against easy AI would run with a lot of stuttering every second (probably because of the pagefile). I looked up the RAM usage in the task manager and was a bit surprised (ok, not really, I had noticed it before several times). Here's the RAM usage (and CPU) during the game: ![]() And those are the tasks with most RAM usage during that time (game against easy AI just started) ![]() And this is what it looks like after I ended CoH2 ![]() Restarting the game does not improve the situation - only a system restart can solve it. This problem is unique for CoH2 - I don't encounter anything like that with games such as Battlfield 4, Fallout 4, Witcher 3 etc. It also seems like I can run those games without problems while this high RAM usage is in effect - something that doesn't count for CoH2 though. What's the cause of this? In: Lobby |
Thread: Wehrmacht T44 Jan 2016, 15:28 PM
T4 for ostheer is a luxury for games of 1v1. Even for 2v2s is quite hard to achieve. I don't think so. It's an additional 45 fuel and 100mp to unlock the currently most broken unit which will cause a shower of death upon the enemy. If you do proper teamplay with an OKW partner you will be quite powerful. I'm quite sure the Ostheer Panzerwerfer can come at the same time as the OKW P4. (and just 5 fuel more than the first Ostheer P4) In: Lobby |
Thread: Commanders and bulletins dissapearing?!4 Jan 2016, 13:32 PM
Do you happen to have more than 1000 bulletins? In: COH2 Bugs |
Thread: The balance in 33and 44 games-flanking is not really working4 Jan 2016, 11:12 AM
Well, you can't be outflanked with a blob. In addition, combined arms play is often too ineffective against blobs. There's a reason why you don't build mortars against USF and OKW. Most maps in 4v4 are okay though I don't know what you really mean with "okay" but there is not a single map 4v4 that could compete with a proper 1v1/2v2 map. The best 4v4 map(s) are somewhere below the worst 1v1/2v2 maps in terms of balance. I find that far from okay. General Mud? - mud and buildings favor northern players in every part of the map Lanzerath? - southeast spawn = gg Redball Express? - MG and JT/Ele madness Lienne Forest? - Flanks? Nah! I just see chokepoints. Hamburg? - Northern players get choked to death Vielsalm? - Southern players have all the pretty houses Essen? - The map where flanking is not an option (and cutting off neither)! Lorch? - Houseparty in the north and a big fat no go area in the middle. No flanking involved. La Gleize? - Southern fuel is pretty safe, while northern fuel can either be cut off or captured at 2 points. Steppes? - Ele/JT say hi Hill? - the chokepoint joke is getting old In: COH2 Balance |
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