Cromwell is better than p4 -and by what logic.
Yes, this is terrible! By what logic do the Brits have no rocket artillery! By what logic do the Brits have 0 blob counters and no snares? Want to go on with your logic?
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Thread: Wehrmacht T43 Jan 2016, 23:42 PM
Yes, this is terrible! By what logic do the Brits have no rocket artillery! By what logic do the Brits have 0 blob counters and no snares? Want to go on with your logic? In: Lobby |
Thread: How can I get my friends to play with me?2 Jan 2016, 20:55 PM
There are few people who enjoy RTS and even fewer who enjoy fighting against human opponents. Things get even worse because CoH does not follow the "traditional" concept of Starcraft, Age of Empires, Empire Earth and C&C (etc.). In: Lobby |
Thread: This **** MM1 Jan 2016, 18:52 PM
MM is just fully retarded. Nice signature. ![]() In: COH2 Gameplay |
Thread: British Artillery HQ1 Jan 2016, 16:36 PM
Similiar experiences here... I´m not sure whats worse, base howitzers or this building. In: COH2 Gameplay |
Thread: I am ready to stop sucking......30 Dec 2015, 19:19 PM
Most important thing, like in most life situations, is the will to improve, to win and eventually to sacrifice some of your "feeling good/relaxed while playing" attitude. If you are too lazy to learn using hotkeys you won't improve on that level, no matter how many hours you play. Same for everything else (mostly). In: Strategy Desk |
Thread: Your best/worst triplicate bulletin loadout30 Dec 2015, 15:23 PM
In: Lobby |
Thread: Heavy Assault Guns vs Fortifications30 Dec 2015, 10:16 AM
It's already doing bonus damage. (600 vs. normal 480, if I'm not mistaken) In: COH2 Gameplay |
Thread: Myths 1: "Realism VS Balance"30 Dec 2015, 10:07 AM
So we lost, because Hitler was a terrible axis fanboy, had bad teammates and couldn't counter the T-34 spam and USF blob? In: Scrap Yard |
Thread: [Relic][3v3+] Some Love When?29 Dec 2015, 17:22 PM
I created a google spreadsheet according to this topic. A lot of maps are described as too big for 3vs3, such as General Mud, Steppe or LaGleize. I personally find those maps ideal for 3v3. They have changing battlegrounds, require teamplay and capping power is still relevant. In: Lobby |
Thread: [Relic][3v3+] Some Love When?29 Dec 2015, 00:03 AM
The axis tank advantage has it's roots in the lack of flanking abilites and many players being jammed together/fighting over a few points. It favors frontal engagements which the axis are best in, thanks to superior long range units, MG42 and high frontal armor. In: Lobby |
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