Do Jacksons cost 18 pop cap or does OST do have on the move heal+reinforce ? (Do not come to me with the halftrack changes since you need to reinforce first then garrison to heal which kills A LOT of time)
What does the jackson have to do with medic bunkers?
I guarantee you US players would trade "mobile" (it has to be locked down) healing/reinforce in a hearbeat for a healing station that doesnt die in 1-shot. Its common for people to dive into US base just to kill it, using it in the field really isnt that viable an option....
Bunker spam is easily countered with 3-4 shots from ATG. Jesus are they that good rather than a manpower shrinking hole ?
In team games they are that good. You have resource inflation basically nullifying the cost in a lot of games
You could make bunkers cheaper if they had a pop cost. The current system makes it only a tactical choice in smaller modes. In larger modes it's too much of a "why not" imo
cause that's the reason why people wanted to nerf volks and buff rifle, this is the same situation but roles are reversed, guess what people say it's fine cause star>cross
Why do you repeatedly take what other people say, and then hold different people who didn't say it accountable for those other people's comments? Totally ridiculous
Why does it feel like the Tiger 1, IS2 and pershing ALL feel so much better than the KT. I've used all of them and the KT is "ok" but it isn't the new tiger/is2/pershing which are all fantastic.
Mobility is the biggest difference between KT and the tanks you mention i think. With that and the turret rotation speed it's probably harder to get good use out of the main gun, that would be my guess
Still maintain they should make it doctrinal and buff it hard. Idk how you can balance it as a stock unit