Heavies just need a price increase.
How much are you thinking?
I was thinking they just need to add a couple CPs, but a cost increase could work |
I meant 3 idk why I prreed 2. But 4 could work as well.
No prob I didn't think you said anything about what # it would be. I only brought up 2 because that's what the mines are
3 or 4 could work imo |
Little bit respect here, I also made stuff for the patches.
There was a typo in my last post, I meant to say "I respect the fuck....". What I wrote didn't even make sense, my bad. I was trying to give respect lol
So, what do you want? A fuk for a light vehicle (current) or a chance to decrew it with 10% health left and engine damage, ONLY if it was full-life? For me the decrew of light vehicles seem fair then.
Cause abandon chance is WAY worse than just getting 1 shotted? You want to have a good chance of stealing a t70?
It simply should not 1-shot tanks. I really don't understand how people can think demos are OP for killing full health squads but teller is fine. I think both aren't okay
|
Stug could use some changes tho maybe vet 1 ?
For sure could use some changes. I think made a thread about giving it a health buff with vet, there were some other good ideas in there too
I think Vipper came up with a Target size reduction idea that I liked. I think making it slightly less easy to kill is preferable to increasing it's killing power if that makes sense |
Wrong, allied use to get light vehicles to dominate early reliably
Yeah I agree this is the main reason, and that's a choice the player makes, not a balance issue
Also I feel like Ost is the only one getting p4 "early", OKWs p4 is 30-50 fu more expensive than allied stock mediums, and mechanized has some expensive light vehicles (compared to Ost anyway) |
I normally play Ostheer and Westheer, playing since release mainly Achse. But it allways felt way easier to win as Allii,
Nothing wrong with your personal preferences but this is a pretty massive generalization imo
I dont trust the opinion of anyone who says "X side/faction has always been worse/better than Y." This game has been getting multiple huge patches a year for most of its existence, things change way too much for that to be true
Like Brits for example. Bat**** OP on their launch and for a while after. Now they are practically irrelevant
Maybe it should come in sooner than T4
If you take it what do you put in its place? Ostwind with a price cut? |
I think Ostheer would need to be buffed in another way to compensate then
I'd ask for your suggestion but we're going far enough off-topic |
No sillier than the same rocket smashing beside a group of infantry but hits a fence 2 feet in front of them so it does nothing. Or a mortar pit and it shrugging it off.
Cap models and make it pin if it's what's needed to do to make it actually usable. Because atm its not at all
So what would the cap be, 3 or 4? 2 is to low imo. 4 leaves most full health allied squads with at least a man left if not two, I guess that could work? |
Do you realize that penals and pfussies are far different from each other apart from being alternative mainlines infantries? One is doc vs other stock, late game oriented vs early domination, Adaptative upgrade vs only AT upgrade and so on...
I already said that in this thread, on page 1:
Penals are much stronger in beginning, later on vehicles can bully them unless you change their role. Fussies are pretty much only good for snaring light vehicles in the beginning, and scale up
well because they are common , penal, rangers , hell guards rifle have the same moving bonuses
Rangers and guards? Check the CP and cost there dude. Penals aren't even similar enough to compare imo, rangers and guards certainly aren't
Like armadillo said, the reason for guards moving acc. could not possibly be more unrelated to g43s. That's only cause they have 4 weapons they can't fire on the move... |
e.g.
full-health light vehicles only get engine damage, but stay with ~10% health with 30% chance of decrew. (222, AEC, 251, etc)
I'm sorry but what? I respect the fuck out of anyone who can use the mod tools, but you want to add a 30% abandon chance???? Why???
To what mines under what scenario? I thought you were only talking about Tellers but you list 222 as one of the vehicles that would get abandoned critical |