m5 flak - 45f 120muni
Wehr HT flamer reduce to 90 ammo while its counterpart remain the same cost.
As usual, Relic balance.
Posts: 378
Thread: Axis lights buff = guards doc every game10 May 2016, 13:08 PM
Wehr HT flamer reduce to 90 ammo while its counterpart remain the same cost. As usual, Relic balance. In: COH2 Balance |
Thread: su85 feels somewhat nerfed. 9 May 2016, 14:58 PM
Current SU85 vet2 receives big nerf. The change from 0.7x reload to 1.3x penetration is just a cover. Actually, its dps bonus reduces greatly from 1/0.7=1.43x to 1.3x. In other word, that's 30% reduction for vet 2 bonus, no less. In: COH2 Balance |
Thread: Please give OKW the 'destroy cover' ability6 May 2016, 06:11 AM
Destroy cover is two-edged knife for Brit. Doing so will deny Brit the precious cover to advance. Or we could give "destroy cover" to OKW, but at the same time, give them penalty when outside of cover. In: COH2 Balance |
Thread: Kite Kaze's Kampfgruppen Lehr mod2 May 2016, 19:19 PM
Welcome to Kite Kaze Kampfgruppen Lehr mod for Company of Heroes 2. This mod will change the current Ostheer/Wehrmacht faction into Kampfgruppen Lehr faction. This new faction is harder to play with. Concentrating on early advantage, Kampfgruppen Lehr is blessed with large number of light armors. However, the downside of the faction is poor late game firepower. The tech tree can be advanced by either upgrading for better infantry equipment, or repairing the Tiger Tank. To balance the faction, the repair cost for Tiger Tank is very high, but can be reduced with each Infantry Equipment upgrade. The Kampfgruppen Lehr unit deployment style is unique. Now instead of purchasing single unit, you are forced to request bundle of units within battlegroup, which is themed for this faction. Although you cannot call the unit individually, the bundle in total has cheaper cost compare to other factions, so why not? The Ostheer commander abilities are also replaced, please refer below for ability change: Tiger/Tiger Ace Tank=>Redeploy Tiger Tank Redeploy current tiger tank if lost, cost are increased for each redeploy. Elefant Tank Destroyer=>Armor Assault Battlegroup Call in Puma, Panzer IV, Panther for very cheap cost, but they will be relocated after a while. Panzer Tactician=>German Armor Reserve. Replace lost medium or heavy tank with Panzer IV Ausf H up to two units. Spotting Scope=>Black Out Disable minimap icon of all players. Allow you to take advantage of confusion among enemy. But beware, it works both ways. Mortar Halftrack/Trench=>Deep Strike Operation Drop fallschirmjager on frontline territory. They will retreat after half a minute. (This area is still in development) If you spot any bug or have any further idea, feel free to contact me within Steam workshop page, visit official Company of Heroes forum, or coh2.org forum. Thank you for every single feedback because I really need it. You can access the mod by subscribing to steam workshop: http://steamcommunity.com/sharedfiles/filedetails/?id=649759909 |
Thread: (may preview) jackson sight buff and veterancy bonus2 May 2016, 11:37 AM
Spotting scope has been there since beginning, allow all ostheer armor to self spot for 30 munition, pay once. It stack with 222 vet2, allow map hack (And I had been accursed by using it). I have never seen the combo of Panther Command + 222 vet 2 + Scope since game is often over by the time the combo is success, but you can guess how broken it is. In: COH2 Balance |
Thread: USAAF Commanders 1 May 2016, 03:11 AM
Axis fanboys are immediately on the scene and reject the idea without give it a single thought. Actually, this is good idea, because USF sacrifice their call-in, which is very essential for this faction, for air superiority. But the Redistribute Resources should increase resource over time, not like old version. In: COH2 Gameplay |
Thread: When will relic address the 210MP/15Fuel Tank destroyer27 Apr 2016, 12:02 PM
Things need to be fixed with 222: - Increase the 222 cost, at least to its previous cost of 230mp 20fuel before ninja change. - Vet 2 sight bonus must not stacked with spotting scope. In: COH2 Balance |
Thread: What is USF answer to Koenigstiger25 Apr 2016, 13:56 PM
The point is, you will often see 2 m36 blocking each other path, resulting stupid vehicle lost. I wish m36 has nearly same cost and effectiveness as firefly while m10 become current m36. In: COH2 Gameplay |
Thread: Updates on BALANCE PREVIEW MOD 24 Apr 2016, 09:18 AM
How do you feel about full squads getting wiped from mines, nades, indirect fire, tanks etc etc. In CoH1, mine can wipe a squad, especially greyhound mine. No one complain about that because they know its their mistake rather than blaming the game mechanic. Take a look at this video at 20m45s. In: Lobby |
Thread: Proposed changes for Soviets 4/2723 Apr 2016, 16:49 PM
Demolition charges Engineer will go to demolition to defuse once they are idle, the demo owner press the button and you know what's next. And no, preventing demolition from exploding when they are detected is impossible since coh1. T-34/85 Agree with this but I think Soviet should have one more tier between tier 3 and 4, this tier unlock t34 76 and su76. KV-2 These buff should only be applied when KV-2 in lock down mode. The rest is OK. But you forget IL-2, M42 atgun, b4 RNG cannon. And terrible commanders such as NKVD, Tank Hunter and Defense. In: COH2 Balance |