
Profile of kitekaze
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Post History of kitekaze
Thread: Should Relic employ professional people for vital roles?23 Apr 2016, 13:49 PM
I think OP mistake between professional and expert. In: Lobby |
Thread: April 27th Balance Preview Mod Release Notes23 Apr 2016, 10:15 AM
Instead of streck, there is panzerbunsche 39 for axis. Two panzerbunsche upgrade for volk will fix most problem (less anti-armor but more anti-infantry). In: COH2 Gameplay |
Thread: relic mmr23 Apr 2016, 08:04 AM
The same here, and I have to find a mate to play with. Find a group in your country that play CoH2 should be your first step. You will eventually have a lot of friends to play with. Otherwise, it's not only you who have to play with random new player, especially during free weekend. Your rank is not affected that much since everyone suffer the same fate as you. Wait till free weekend over then play again, maybe that helps. In: COH2 Gameplay |
Thread: relic mmr23 Apr 2016, 07:03 AM
Find a mate and deal with it. Or if you're lonely, play 1v1 instead. In: COH2 Gameplay |
Thread: Farewell & Hello - Breaking Brad 21 Apr 2016, 14:27 PM
If real brad, ive got a question: Well, he cannot reply this question though because of NDA. I do not believe you Brad. Same happened with Peter in the past. I do not think balance is a big problem while I need to deal with some features that Miragefla can fix in a mod (competitive mod) More like starcraft-fied mod to me. Miragefla's mod just breaks every immersions of the game. Some of the changes is good, but most of game mechanic should be preserved instead of completely remove(like airplane crash, abandon,...). If he just removes stuffs because he can't manage to keep those alive, I would give him zero for balancing. And that's why I prefer Relic balance, at least in the end it's still Company of Heroes and not another Starcraft clone. In: Lobby |
Thread: Ostheer and Soviets obsolete?19 Apr 2016, 09:57 AM
In my opinion, you are not so far of the truth. Ostheer and soviet's are still powerfull in their kind. Ostheer and soviet are not powerful, but firm and steady. They provide you all options you need in any situation, except late soviet in team match. In: COH2 Gameplay |
Thread: Call of USSR: Modern Warfare18 Apr 2016, 09:23 AM
The OP stated that he wants new unit, not transferring unit from commander to stock. In: COH2 Gameplay |
Thread: Call of USSR: Modern Warfare17 Apr 2016, 14:52 PM
I don't understand, why Relic couldn't give to USSR more powerfull, modern and cool units and guns? Because of propaganda. Have you not played soviet campaign yet? In: COH2 Gameplay |
Thread: Automatch search times16 Apr 2016, 06:56 AM
Let's take away people who playing campaign, tow, custom match and watching replay,... the actual number should be around 2000 players. According to coh2chart, we have at least 1500 players playing 2v2+ and only about 500 players playing 1v1. Of those 500 players, the loyal and high ranking take at least 100 players, so in the end, only 400 players you can match with. But nope, of 400 players, at least 300 players is already in game, so you have only 100 players searching at best. And then again, you think you can connect with them all? Some in asia, while another in europe, so you only have 50 remaining potential players. In: COH2 Gameplay |
Thread: OKW manpower hack12 Apr 2016, 14:33 PM
So you want to nerf the OKW early right? Let's see. - Starting MP is not the problem, reducing it just delay OKW early infantry. 1 Sturmpio faces two squads is not funny at all, OKW will be outgunned easily. - Inc nades cost 45 ammo for their fast animation, any average player with decent micro can avoid it easily. But introducing side tech for inc nade would be welcomed. - All free goodies teching was neccessary, Relic is about to implement this when "Reorganization" occurs. - I rather have two Panzerbunsches than a streck that causing damage like bazooka. - Two sturmpio is not that hard to counter unless it is urban warfare. What I want to change is removing their repair rate bonus(with cheap kit) that bring KT back to the field within seconds. - No thanks, their lmg is extremely deadly to team weapon already. How much fuel you want to add? 5? With OKW scavenge that's meaningless you know? In: COH2 Balance |
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4v4, Equal skillsby: kitekaze map: Lienne Forest1-1,068
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